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  <dc:date>07-02-2012</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Chicago, Illinois&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.babaroga.com&quot;&gt;http://www.babaroga.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Babaroga is looking for talented programmers and software engineers to work on bleeding-edge &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; mobile video game titles. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must have&amp;#8217;s:  &amp;#8211; Fluent in at least one programming language (C++, C# preferred)  &amp;#8211; Strong technical computer skills  &amp;#8211; Ability to troubleshoot and debug other people&amp;#8217;s code  &amp;#8211; Strong math skills  &amp;#8211; Aptitude for learning new technologies. Quickly.  &amp;#8211; Ability to work cross-platform  &amp;#8211; Passionate about playing and making games &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Nice-to-have&amp;#8217;s:  &amp;#8211; Some experience working on video games, especially mobile titles &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Open positions looking to fill in our Chicago IL office.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;1.)Lead Engineers ¬ Game production experience is necessary. Applicants&lt;br /&gt;&#10;should submit their portfolio with games they worked on. Please outline your&lt;br /&gt;&#10;responsibilities on each project.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;2.) Game Engineers ¬ Understanding of programming concepts and principles of&lt;br /&gt;&#10;game production cycle. Game programming experience is preferred.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;3.) Framework / Tool Engineer &amp;#8211; Experience with designing and authoring&lt;br /&gt;&#10;production tools. This should range from 3D Maya / Max plug-ins to 2D&lt;br /&gt;&#10;animation and palette tools.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Why work for us?  &amp;#8211; Small team means your work is pivotal to the success of the project  &amp;#8211; Smaller scope projects means each day is different  &amp;#8211; Babaroga is a cutting edge company in a fast growing sector  &amp;#8211; Work on games published directly by Microsoft, EA, Zynga, etc. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;About Us: &lt;br /&gt;&#10;Babaroga is a mobile games developer working on bleeding edge &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; games for all mobile platforms. After 10 years in Chicago and over 50 released titles, we have opened up a studio in London to expand. Be an integral part of a small team designed to make the company grow! www.babaroga.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must be willing to work on games that rock!&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1655/full-time-programmer-needed-at-babaroga/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1655/full-time-programmer-needed-at-babaroga/</link>
  <title>[Full-time] Full Time Programmer needed at Babaroga</title>
  <dc:date>2012-02-01 17:01:44</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; London, UK&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.babaroga.com&quot;&gt;http://www.babaroga.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Babaroga is looking for talented programmers and software engineers to work on bleeding-edge &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; mobile video game titles. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must have&amp;#8217;s:  &amp;#8211; Fluent in at least one programming language (C++, C# preferred)  &amp;#8211; Strong technical computer skills  &amp;#8211; Ability to troubleshoot and debug other people&amp;#8217;s code  &amp;#8211; Strong math skills  &amp;#8211; Aptitude for learning new technologies. Quickly.  &amp;#8211; Ability to work cross-platform  &amp;#8211; Passionate about playing and making games &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Nice-to-have&amp;#8217;s:  &amp;#8211; Some experience working on video games, especially mobile titles &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Open positions looking to fill in our London UK office.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;1.)Lead Engineers ¬ Game production experience is necessary. Applicants&lt;br /&gt;&#10;should submit their portfolio with games they worked on. Please outline your&lt;br /&gt;&#10;responsibilities on each project.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;2.) Game Engineers ¬ Understanding of programming concepts and principles of&lt;br /&gt;&#10;game production cycle. Game programming experience is preferred.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;3.) Framework / Tool Engineer &amp;#8211; Experience with designing and authoring&lt;br /&gt;&#10;production tools. This should range from 3D Maya / Max plug-ins to 2D&lt;br /&gt;&#10;animation and palette tools.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Why work for us?  &amp;#8211; Small team means your work is pivotal to the success of the project  &amp;#8211; Smaller scope projects means each day is different  &amp;#8211; Babaroga is a cutting edge company in a fast growing sector  &amp;#8211; Work on games published directly by Microsoft, EA, Zynga, etc. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;About Us: &lt;br /&gt;&#10;Babaroga is a mobile games developer working on bleeding edge &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; games for all mobile platforms. After 10 years in Chicago and over 50 released titles, we have opened up a studio in London to expand. Be an integral part of a small team designed to make the company grow! www.babaroga.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must be willing to work on games that rock!&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1654/full-time-programmer-needed-at-babaroga/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1654/full-time-programmer-needed-at-babaroga/</link>
  <title>[Full-time] Full Time Programmer needed at Babaroga</title>
  <dc:date>2012-02-01 16:59:29</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Montreal, Quebec&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.autodesk.com&quot;&gt;http://www.autodesk.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Autodesk Games is a group of innovative, talented renegades dedicated to redefining the way video games are created.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;We are looking for a contractor to work in our &lt;span class=&quot;caps&quot;&gt;SDK&lt;/span&gt; documentation team, managing the documentation for our suite of middleware products for the game industry, including Kynapse, HumanIK, and Beast. The position is a parental leave replacement, starting in February and lasting until September. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;You will be responsible for writing traditional forms of documentation and creating effective new teaching aids that explain to customers how to use our products and solutions. A motivated and creative self-starter, you thrive in a fast-paced environment where both individual contributions and teamwork make a difference. You have a flair for writing, empathy for the user, and an innate ability to set priorities, manage your tasks and meet your deadlines.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;You&amp;#8217;ll work at our Old Montreal office with a diverse group in a fast-paced, casual environment that is a lot of fun. Some of your tasks and responsibilities may include:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Designing, writing and maintaining learning content for a variety of products, including 3D content authoring tools and “middleware” &lt;span class=&quot;caps&quot;&gt;SDK&lt;/span&gt;s that customers integrate into their games.&lt;br /&gt;&#10;•&#9;Writing documentation for game designers and programmers.&lt;br /&gt;&#10;•&#9;Contributing to product design and development through feedback on usability.&lt;br /&gt;&#10;•&#9;Gaining a detailed overall knowledge of game development processes and the role of Autodesk software in customer pipelines.&lt;br /&gt;&#10;•&#9;Working closely with software developers, product designers and support engineers to get the information and feedback you need.&lt;br /&gt;&#10;•&#9;Working closely with other technical communicators to gather and integrate cross-product content.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements:&lt;br /&gt;&#10;•&#9;Superlative English writing skills&lt;br /&gt;&#10;•&#9;Excellent interpersonal and communication skills&lt;br /&gt;&#10;•&#9;Experience documenting software &lt;br /&gt;&#10;•&#9;Technical aptitude, curiosity and quick comprehension of new concepts&lt;br /&gt;&#10;•&#9;Ability to adapt to a rapidly changing environment, to meet deadlines, and to laugh in the face of pressure&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Desired Knowledge/Skills:&lt;br /&gt;&#10;•&#9;Good French communication skills &lt;br /&gt;&#10;•&#9;Experience with programming in object-oriented languages such as C++&lt;br /&gt;&#10;•&#9;Knowledge of &lt;span class=&quot;caps&quot;&gt;HTML&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;XML&lt;/span&gt; and related web technologies&lt;br /&gt;&#10;•&#9;Exposure to 3D design, animation and rendering software&lt;br /&gt;&#10;•&#9;Familiarity with version control systems and content management systems&lt;br /&gt;&#10;•&#9;Interest in games, game development and the game industry&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1649/sdk-documentation-games-middleware-at-autodesk/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1649/sdk-documentation-games-middleware-at-autodesk/</link>
  <title>[Full-time] SDK documentation - games middleware at Autodesk</title>
  <dc:date>2012-01-26 18:20:39</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1645/programmer-at-babaroga/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; London, UK&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://babaroga.com&quot;&gt;http://babaroga.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Video-game development studio, &lt;span class=&quot;caps&quot;&gt;BABAROGA&lt;/span&gt; ( http://babaroga.com&lt;br /&gt;&#10;&amp;lt;http://babaroga.com/&amp;gt; ), is searching for software engineers to fill&lt;br /&gt;&#10;multiple positions.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Development platforms include PC, console and mobile platforms. Language&lt;br /&gt;&#10;proficiency in C / C++ / C# / &lt;span class=&quot;caps&quot;&gt;JAVA&lt;/span&gt; is needed.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Following positions are open:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;1.) Lead Engineers ¬ Game production experience is necessary. Applicants&lt;br /&gt;&#10;should submit their portfolio with games they worked on. Please outline your&lt;br /&gt;&#10;responsibilities on each project.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;2.) Game Engineers ¬ Understanding of programming concepts and principles of&lt;br /&gt;&#10;game production cycle. Game programming experience is preferred.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;3.) Framework / Tool Engineer &amp;#8211; Experience with designing and authoring&lt;br /&gt;&#10;production tools. This should range from 3D Maya / Max plug-ins to 2D&lt;br /&gt;&#10;animation and palette tools.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Babaroga, &lt;span class=&quot;caps&quot;&gt;LLC&lt;/span&gt; has been developing games for last 10 years. Our partners&lt;br /&gt;&#10;include Electronic Arts (EA), Microsoft, Zynga, Disney. Titles we completed&lt;br /&gt;&#10;are diverse triple-A products spanning over 50 titles which include EA &lt;span class=&quot;caps&quot;&gt;MMA&lt;/span&gt;,&lt;br /&gt;&#10;SimCity, House M.D., &lt;span class=&quot;caps&quot;&gt;SPORE&lt;/span&gt;, Muppets, Hannah Montana, The Sims,  Need for&lt;br /&gt;&#10;Speed and many more.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Work is on-site only. No remote work. We are located near D&amp;#8217;Arblay Street&lt;br /&gt;&#10;London W1F 8ES&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must be willing to work on games that rock!&lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1645/programmer-at-babaroga/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1645/programmer-at-babaroga/</link>
  <title>[Full-time] Programmer at Babaroga</title>
  <dc:date>2012-01-24 18:30:12</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1644/programmer-at-babaroga/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Chicago, Illinois&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://babaroga.com&quot;&gt;http://babaroga.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Video-game development studio, &lt;span class=&quot;caps&quot;&gt;BABAROGA&lt;/span&gt; ( http://babaroga.com&lt;br /&gt;&#10;&amp;lt;http://babaroga.com/&amp;gt; ), is searching for software engineers to fill&lt;br /&gt;&#10;multiple positions.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Development platforms include PC, console and mobile platforms. Language&lt;br /&gt;&#10;proficiency in C / C++ / C# / &lt;span class=&quot;caps&quot;&gt;JAVA&lt;/span&gt; is needed.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Following positions are open:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;1.)  Lead Engineers ¬ Game production experience is necessary. Applicants&lt;br /&gt;&#10;should submit their portfolio with games they worked on. Please outline your&lt;br /&gt;&#10;responsibilities on each project.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;2.) Game Engineers ¬ Understanding of programming concepts and principles of&lt;br /&gt;&#10;game production cycle. Game programming experience is preferred.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;3.) Framework / Tool Engineer &amp;#8211; Experience with designing and authoring&lt;br /&gt;&#10;production tools. This should range from 3D Maya / Max plug-ins to 2D&lt;br /&gt;&#10;animation and palette tools.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Babaroga, &lt;span class=&quot;caps&quot;&gt;LLC&lt;/span&gt; has been developing games for last 10 years. Our partners&lt;br /&gt;&#10;include Electronic Arts (EA), Microsoft, Zynga, Disney. Titles we completed&lt;br /&gt;&#10;are diverse triple-A products spanning over 50 titles which include EA &lt;span class=&quot;caps&quot;&gt;MMA&lt;/span&gt;,&lt;br /&gt;&#10;SimCity, House M.D., &lt;span class=&quot;caps&quot;&gt;SPORE&lt;/span&gt;, Muppets, Hannah Montana, The Sims,  Need for&lt;br /&gt;&#10;Speed and many more.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Work is on-site only. No remote work. We are located near North and Halsted&lt;br /&gt;&#10;in Chicago¹s Near North Neighborhood.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must be willing to work on games that rock!&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1644/programmer-at-babaroga/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1644/programmer-at-babaroga/</link>
  <title>[Full-time] Programmer at Babaroga</title>
  <dc:date>2012-01-24 18:28:58</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1634/linux-operations-engineer-at-electronic-arts/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Vancouver, British Columbia&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://https://jobs.ea.com/search/view.do?id=a0z5000000152WoAAI&quot;&gt;http://https://jobs.ea.com/search/view.do?id=a0z5000000152WoAAI&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Job Title: Operations Engineer (&lt;span class=&quot;caps&quot;&gt;LINUX&lt;/span&gt;)&lt;br /&gt;&#10;Location: Burnaby, BC&lt;br /&gt;&#10;Team: EA Play4Free Development&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;About Play4Free&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Play4Free is the group inside the EA Games Label that manages a portfolio of game titles based on the Free to Play business model. By their nature, these titles rely on a strong web presence, and in order to operate effectively, they require dedicated operational tools. The Play4Free Development team provide hands-on development support and deliver complete software solutions and tools to increase efficiency across the group and support all titles in the portfolio.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Position Overview&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The Operations Engineer is expected to provide the following for multiple game and central teams within the Play4Free group: &amp;#8211; &lt;span class=&quot;caps&quot;&gt;LINUX&lt;/span&gt; system administration. &amp;#8211; Infrastructure documentation and tracking. &amp;#8211; Alert response. &amp;#8211; Other duties as deemed necessary from time to time.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The Operations Engineer is expected to be a Subject Matter Expert for the operations team.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Key Responsibilities&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;• Work closely with the Director of Online Operations, as well as the game teams, to identify, initiate, and/or manage change requests for online infrastructure.&lt;br /&gt;&#10;• Partner with internal departments and external vendors/hosting providers to manage server infrastructure.&lt;br /&gt;&#10;• Plan and execute migrations of environments.&lt;br /&gt;&#10;• Create and update standardized system documentation, runbooks (break-fix procedures), diagrams, etc.&lt;br /&gt;&#10;• Apply knowledge of industry best practices and trends/developments to improve infrastructure and processes.&lt;br /&gt;&#10;• Recognize system deficiencies, and manage implementation of solutions.&lt;br /&gt;&#10;• Providing task dependencies, priorities, and time estimates.&lt;br /&gt;&#10;• Coordinating work effectively with other team members.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Technical Skills and Experience&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Required technical skills:&lt;br /&gt;&#10;• Very strong &lt;span class=&quot;caps&quot;&gt;LINUX&lt;/span&gt; experience.&lt;br /&gt;&#10;• Experience with:&#10;   &amp;#8211; Configuration Management tools such as Puppet, or Chef.&#10;   &amp;#8211; Apache/Tomcat administration.&#10;   &amp;#8211; Build and deployment tools (such as ControlTier).&lt;br /&gt;&#10;• Networking.&lt;br /&gt;&#10;• High availability solutions.&lt;br /&gt;&#10;• Automation and scripting of day to day administration tasks.&lt;br /&gt;&#10;• &lt;span class=&quot;caps&quot;&gt;JAVA&lt;/span&gt;/PHP service/web/application architecture.&lt;br /&gt;&#10;• Architecture/solution implementation with cloud hosting solutions (such as Amazon Web Services).&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Required documentation skills:&lt;br /&gt;&#10;• System tracking and auditing.&lt;br /&gt;&#10;• Run-books (break-fix procedures).&lt;br /&gt;&#10;• System architecture diagrams.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Nice to have technical skills:&lt;br /&gt;&#10;• Experience with:&#10;   &amp;#8211; Continuous Integration tools (such as Jenkins/Hudson).&#10;   &amp;#8211; Source control management tools (such as Perforce).&lt;br /&gt;&#10;• Database administration experience (MS &lt;span class=&quot;caps&quot;&gt;SQL&lt;/span&gt; 2008/2008 R2, MySQL).&lt;br /&gt;&#10;• Storage systems (&lt;span class=&quot;caps&quot;&gt;SAN&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;DAS&lt;/span&gt;).&lt;br /&gt;&#10;• Windows Server (2008/2008 R2) system administration experience.&lt;br /&gt;&#10;• .NET service/application architecture.&lt;br /&gt;&#10;• Required professional experience:&lt;br /&gt;&#10;• 7+ years of hands-on experience with system administration / management in an enterprise environment.&lt;br /&gt;&#10;• Demonstrated experience in a rapidly changing environment with high expectations for execution.&lt;br /&gt;&#10;• Proven experience and desire to take on challenges outside of the normal “comfort zone” with learning and implementation of new technologies, processes, etc.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Professional Qualities&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Always learning: &lt;br /&gt;&#10;• It is expected that Operations Engineers will become SME’s in multiple areas for teams as required. &lt;br /&gt;&#10;• Opportunities for cross-training will be identified, and a desire to expand knowledge as well as learn multiple technologies is required.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Communication:&lt;br /&gt;&#10;• Excellent verbal and written communication skills.&lt;br /&gt;&#10;• Serves as a key participant in team meetings.&lt;br /&gt;&#10;• Confronts issues openly and quickly.&lt;br /&gt;&#10;• Communicates tactfully and effectively with other EA teams and external stakeholders.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Professionalism:&lt;br /&gt;&#10;• Detail-oriented.&lt;br /&gt;&#10;• Capable of identifying, and proposing mitigation options for, risks.&lt;br /&gt;&#10;• Pursues excellence in all aspects of the business.&lt;br /&gt;&#10;• Possesses the requisite expert knowledge to identify opportunities for change.&lt;br /&gt;&#10;• Superior problem solving skills.&lt;br /&gt;&#10;• Able to adapt to constrained schedules and perform under pressure.&lt;br /&gt;&#10;• Able to quickly identify issues/concerns, and know when to escalate them to the Director of Online Operations.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;On-Call Expectations&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The Operations Engineer will be required to participate in on-call rotations for system support. On-call rotations may include combinations of evenings and weekends. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1634/linux-operations-engineer-at-electronic-arts/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1634/linux-operations-engineer-at-electronic-arts/</link>
  <title>[Full-time] Linux Operations Engineer at Electronic Arts</title>
  <dc:date>2012-01-18 18:41:11</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1612/programmer-at-babaroga/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; London, UK&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.babaroga.com&quot;&gt;http://www.babaroga.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Video-game development studio, &lt;span class=&quot;caps&quot;&gt;BABAROGA&lt;/span&gt; ( http://babaroga.com&lt;br /&gt;&#10;&amp;lt;http://babaroga.com/&amp;gt; ), is searching for software engineers to fill&lt;br /&gt;&#10;multiple positions.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Development platforms include PC, console and mobile platforms. Language&lt;br /&gt;&#10;proficiency in C / C++ / C# / &lt;span class=&quot;caps&quot;&gt;JAVA&lt;/span&gt; is needed.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Following positions are open:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;1.)  Lead Engineers ­ Game production experience is necessary. Applicants&lt;br /&gt;&#10;should submit their portfolio with games they worked on. Please outline your&lt;br /&gt;&#10;responsibilities on each project.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;2.) Game Engineers ­ Understanding of programming concepts and principles of&lt;br /&gt;&#10;game production cycle. Game programming experience is preferred.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;3.) Framework / Tool Engineer &amp;#8211; Experience with designing and authoring&lt;br /&gt;&#10;production tools. This should range from 3D Maya / Max plug-ins to 2D&lt;br /&gt;&#10;animation and palette tools.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Babaroga, &lt;span class=&quot;caps&quot;&gt;LLC&lt;/span&gt; has been developing games for last 10 years. Our partners&lt;br /&gt;&#10;include Electronic Arts (EA), Microsoft, Zynga, Disney. Titles we completed&lt;br /&gt;&#10;are diverse triple-A products spanning over 50 titles which include EA &lt;span class=&quot;caps&quot;&gt;MMA&lt;/span&gt;,&lt;br /&gt;&#10;SimCity, House M.D., &lt;span class=&quot;caps&quot;&gt;SPORE&lt;/span&gt;, Muppets, Hannah Montana, The Sims,  Need for&lt;br /&gt;&#10;Speed and many more.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Work is on-site only. No remote work. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must be willing to work on games that rock!&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1612/programmer-at-babaroga/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1612/programmer-at-babaroga/</link>
  <title>[Full-time] Programmer at Babaroga</title>
  <dc:date>2011-12-19 22:22:10</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1606/staff-software-engineer-game-systems-at-monolith-productions/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Seattle, Washington&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.lith.com/Jobs/125467BR&quot;&gt;http://www.lith.com/Jobs/125467BR&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;TO &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;LEARN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MORE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ABOUT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;STUDIO&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;VISIT&lt;/span&gt;:  http://www.lith.com/Jobs/125467BR&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;SUMMARY&lt;/span&gt; OF &lt;span class=&quot;caps&quot;&gt;POSITION&lt;/span&gt;&lt;br /&gt;&#10;Monolith Productions, a division of WB Games Inc., seeks a Staff Software Engineer – Game Systems to join (the award-winning technology team behind the Lord of the Rings:  War in the North, F.E.A.R. &amp;#8482; and Condemned&amp;#8482; franchises) creating game systems for exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC. As a member of our studio&amp;#8217;s Core Technology team you will work closely with engineers across all disciplines providing systems, services and support between the engine, gameplay and tools for our next triple-A title. As a staff level Game Systems engineer, your domain will span as much of the codebase as your skills and interests dictate, working on systems that cross a wide array of engineering disciplines including, rendering, tools, networking, physics, gameplay and low-level runtime systems to meet the needs of our talented in-house development teams. In addition, as part of our studio&amp;#8217;s highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both game specific and general engineering systems across the entire codebase. This job will require collaboration with the rest of our engineering team on issues of technical design. The staff level gameplay engineer will also work with their lead, manager and production staff to help develop realistic schedules and identify all dependencies.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;JOB&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;RESPONSIBILITIES&lt;/span&gt;&lt;br /&gt;&#10;• Design, author, maintain and refactor game systems that meet all design, technical and schedule requirements. &lt;br /&gt;&#10;• Collaborate with core technology and gameplay engineers to brainstorm solutions that satisfy project and technology needs; coordinate with QA and leads to ensure successful roll out of major changes to the team and establish plans for testing and maintenance of systems. &lt;br /&gt;&#10;• Author, review and provide feedback on technical and end-user documentation of game systems. &lt;br /&gt;&#10;• Collaborate with technical leadership and other engineers to help establish overall technical design and architecture. &lt;br /&gt;&#10;• Work closely with engineering managers and production in building and maintaining realistic schedules and identifying dependencies. &lt;br /&gt;&#10;• Review the work of other engineers and mentor them to improve their knowledge and skills. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;JOB&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;REQUIREMENTS&lt;/span&gt; &lt;br /&gt;&#10;• B.S. degree in Computer Science or equivalent. &lt;br /&gt;&#10;• 8+ years professional C/C++ programming. &lt;br /&gt;&#10;• Experience developing complex systems for a published game. &lt;br /&gt;&#10;• Designed and implemented major game systems for a published game (preferred). &lt;br /&gt;&#10;• Experience developing for either Xbox360 or PS3 (preferably both). &lt;br /&gt;&#10;• Worked on multi-year, large-scale production game title from concept to ship (preferred). &lt;br /&gt;&#10;• Experience with the release process including working on systems related to localization, certification and asset management(preferred). &lt;br /&gt;&#10;• Experience developing first or third person action games (preferred). &lt;br /&gt;&#10;• Experience architecting large, robust systems utilizing pragmatic solutions. &lt;br /&gt;&#10;• Expert level knowledge of 3D math (preferred). &lt;br /&gt;&#10;• Experiencing mentoring other engineers. &lt;br /&gt;&#10;•A deep understanding of the game development process and workflows of various disciplines. &lt;br /&gt;&#10;• Ability to collaborate with engineers to develop robust and performant gameplay systems. &lt;br /&gt;&#10;• Ability to easily communicate technical topics with both engineers and non-technical people alike. &lt;br /&gt;&#10;• Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers. &lt;br /&gt;&#10;• Microsoft Visual C++ development environment. &lt;br /&gt;&#10;• Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging skills. &lt;br /&gt;&#10;• Ability to work well in a team development environment with strong communication skills. &lt;br /&gt;&#10;•Strong desire to build industry-leading game systems and ship the highest quality &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; games.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;TO &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;LEARN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MORE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ABOUT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;STUDIO&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;VISIT&lt;/span&gt;:  http://www.lith.com/Jobs/125467BR&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1606/staff-software-engineer-game-systems-at-monolith-productions/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1606/staff-software-engineer-game-systems-at-monolith-productions/</link>
  <title>[Full-time] Staff Software Engineer, Game Systems at Monolith Productions</title>
  <dc:date>2011-12-16 17:02:08</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1596/html5javascript-port-programmer-at-gameloft-new-orleans/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; New Orleans, Louisiana&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.jobsinnola.com&quot;&gt;http://www.jobsinnola.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt; AT &lt;span class=&quot;caps&quot;&gt;WWW&lt;/span&gt;.JOBSINNOLA.COM&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Gameloft is looking for a skilled web developer to research bringing our high-quality 2D games to JavaScript and HTML5. This upcoming technology looks very promising but we also have very high standards for graphics and sound quality, as well as performance. This individual would work closely with our talented game creation teams in order to try to achieve the same level of quality for the web. We are looking for someone that has experience with multimedia on the web, ideally games.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;We offer:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Creative work environment at our New Orleans office&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Working with talented individuals world-wide with a wide range of skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;A company dedicated to the highest level of quality&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Relocation package&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Potential to move onto game creation in a lead role&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Research HTML5 capabilities for game development&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Research existing HTML5 games&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Review our current 2D titles to research how they could be adapted for the web&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Research tools to ease conversion of existing C++/JAVA games to JavaScript and HTML5&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;2-3 years developing optimized graphically intensive web applications&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience with JavaScript, &lt;span class=&quot;caps&quot;&gt;HTML&lt;/span&gt;, Java, C++&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Some knowledge of HTML5/Canvas drawing&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Excellent communication skills, both verbal and written&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Self-motivated with a passion for technology and problem solving&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Eager to learn&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Extra:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Experience with game development, 2D engines, and/or Flash games&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience with WebGL&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Knowledge of existing JavaScript libraries, like jQuery&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Knowledge of code conversion tools, like for example the Google Web Toolkit&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Knowledge of other relevant languages like &lt;span class=&quot;caps&quot;&gt;PHP&lt;/span&gt;/Python/CSS&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1596/html5javascript-port-programmer-at-gameloft-new-orleans/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1596/html5javascript-port-programmer-at-gameloft-new-orleans/</link>
  <title>[Full-time] HTML5/JavaScript Port Programmer at Gameloft New Orleans</title>
  <dc:date>2011-12-14 18:16:58</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1588/lead-programmer-at-black-lantern-studios-inc/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Springfield, Missouri&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.blacklanternstudios.com/&quot;&gt;http://www.blacklanternstudios.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Lead Programmer&lt;br /&gt;&#10;Engineering | Black Lantern Studios | Springfield, MO&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Black Lantern Studios is currently seeking a versatile, intelligent lead programmer with a range of development and project implementation experience. Applicants must possess the skills necessary to create quality, easy-to-use code on strict time schedules. The sole charge of a Lead Programmer is to spearhead the programming effort for a given game development project.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;RESPONSIBILITIES&lt;/span&gt;&lt;br /&gt;&#10;• Lead the programming effort on a handheld or console title&lt;br /&gt;&#10;• Lead the creation of realistic Technical Design Documents. &lt;br /&gt;&#10;• Set the vision, planning, and tracking of the project with the Producer and other Leads. &lt;br /&gt;&#10;• Review game designs and identify tasks and completion schedules. &lt;br /&gt;&#10;• Design, develop and debug quality code. &lt;br /&gt;&#10;• Work cohesively with a team of programmers, artists and designers. &lt;br /&gt;&#10;• Accept and provide direction to other team members. &lt;br /&gt;&#10;• Work in a team environment with other programmers, artists, production staff and designers to meet milestones. &lt;br /&gt;&#10;• Work directly with the Studio Director to develop proposals for new development projects&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;REQUIRMENTS&lt;/span&gt;&lt;br /&gt;&#10;• 3-5 years of professional experience in the game industry&lt;br /&gt;&#10;• 3 years experience with C/C++/C#, functional and &lt;span class=&quot;caps&quot;&gt;OOP&lt;/span&gt; techniques&lt;br /&gt;&#10;• Previous experience on two or more shipped titles&lt;br /&gt;&#10;• Ability to prioritize tasks and work under pressure&lt;br /&gt;&#10;• Experience with Windows development environment&lt;br /&gt;&#10;• Excellent communication and interpersonal skills&lt;br /&gt;&#10;• Experience involving game AI, game physics, and other game systems&lt;br /&gt;&#10;• Experience with 3-D graphics engines&lt;br /&gt;&#10;• Ability to work well under pressure and within deadlines&lt;br /&gt;&#10;• Self-motivation and ability to identify and complete tasks without constant supervision&lt;br /&gt;&#10;• Experience working on the Wii, Nintendo DS, 3DS, iOS, or 360 platform&lt;br /&gt;&#10;• Passion for playing and creating games&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BONUS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;SKILLS&lt;/span&gt;&lt;br /&gt;&#10;• Experience working in the game industry for over 5 years&lt;br /&gt;&#10;• Experience working on a shipped &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; title&lt;br /&gt;&#10;• Previous experience in a lead or management role&lt;br /&gt;&#10;• Broad knowledge of game development processes&lt;br /&gt;&#10;• Experience working on games of multiple genres&lt;br /&gt;&#10;• Wide variety of interests and experiences from which to draw ideas&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;COMPENSATION&lt;/span&gt;&lt;br /&gt;&#10;Compensation will include salary depending on the experience of the applicant, and a benefits package including health insurance and paid vacation.  &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;ABOUT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;BLACK&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;LANTERN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;STUDIOS&lt;/span&gt;&lt;br /&gt;&#10;Since originally founded in 2003, Black Lantern has established itself as a brand fans and customers have come to trust, love, and recommend to others. To date, the company has shipped over developed over 55 game titles based around licensed and original properties targeting the kids, family, and casual markets.  Black Lantern strives to be a great place to work, find great partners to work with, and constantly deliver great games.  The company is committed to providing the highest quality, most satisfying, and richest gaming experience to its customers, delivering value to its publishers and partners, and maintaining a team-centered environment to foster creativity and individual responsibility.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;STATUS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;CONTACT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;INFORMATION&lt;/span&gt;&lt;br /&gt;&#10;Status: Full-time, Exempt, Salary &lt;span class=&quot;caps&quot;&gt;DOE&lt;/span&gt; &lt;br /&gt;&#10;Type of Job: Full Time &lt;br /&gt;&#10;Job Location: Springfield, Missouri &lt;br /&gt;&#10;Posting Date: 12/6/2011 &lt;br /&gt;&#10;Expiration Date: 1/30/2012&lt;br /&gt;&#10;Company Name:  Black Lantern Studios, Inc &lt;br /&gt;&#10;Employer Web Site: http://blacklanternstudios.com &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Equal Opportunity Employer: Yes &lt;br /&gt;&#10;Contact Information:&lt;br /&gt;&#10;Name: &#9;Black Lantern Studios&lt;br /&gt;&#10;Address: &#9;333 South Jefferson, Suite 104, Springfield, MO 65806&lt;br /&gt;&#10;Phone: &#9;417-865-3037&lt;br /&gt;&#10;Fax: &#9;417-865-5983&lt;br /&gt;&#10;Email: &#9;employment@blacklanternstudios.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;APPLICATION&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;INSTRUCTIONS&lt;/span&gt;&lt;br /&gt;&#10;Please send your resume and cover letter to employment@blacklanternstudios.com with a list of shipped titles. Include &amp;quot;Lead Programmer Position&amp;quot; in the Subject Line.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1588/lead-programmer-at-black-lantern-studios-inc/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1588/lead-programmer-at-black-lantern-studios-inc/</link>
  <title>[Full-time] Lead Programmer at Black Lantern Studios, Inc.</title>
  <dc:date>2011-12-08 19:52:55</dc:date>
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</rdf:RDF>
