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  <description>Latest jobs for Management</description>
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  <title>Game Job Hunter</title>
  <dc:date>05-02-2012</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Kirkland, WA &lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.glu.com&quot;&gt;http://www.glu.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;The Development Director manages 3-4 social-mobile teams and is responsible for their financial and creative success. A successful Development Director is a strong strategic leader that understands team alignment, production methodologies, and how to motivate and drive teams towards launching and maintaining successful freemium games.  The Development Director is responsible for product visibility, both internal and external, to key stakeholders including budget, schedule, and staffing. Finally, the DevelopmentDirector is responsible for mentoring and training assigned producers. &lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Reports on project status to provide visibility into projects&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Resolves staffing, schedule, and budgetary issues with studio management and production staff&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Collaborates with other development directors to share knowledge and efficiencies to the benefit of the studio&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Communicates and collaborates with studio leadership to create successful original franchises&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Motivates internal game teams&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Manages assigned producers and assists them in alleviating production risks&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Desired Skills &amp;amp; Experience&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;8+ years experience developing and executing successful game projects, including social-mobile games&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;8+ years of production experience leading,motivating and driving teams to success&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience developing original IP&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to successfully partner with other studio leaders&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Extensive knowledge of social-mobile space&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong understanding of the freemium economies&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong process, organizational, and business skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong people management and problem-solving skills, to include conflict management and resolution&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Excellent verbal and written communication and presentation skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to multi-task and to adapt easily to change&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Bachelor&amp;#8217;s (BA) degree from accredited four-year college or university or equivalent experience&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong technical skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;A background in game design&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong understanding of usability and small-screen design&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience developing multiple game genres, from casual titles to action and strategy games&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience with successful social and Facebook games&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1533/development-director-at-glu-mobile/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1533/development-director-at-glu-mobile/</link>
  <title>[Full-time] Development Director  at Glu Mobile</title>
  <dc:date>2011-11-12 00:26:56</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Toronto, Ontario&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.gurustudio.com&quot;&gt;http://www.gurustudio.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;GURU&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ANIMATION&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;STUDIO&lt;/span&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;PRODUCTION&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ACCOUNTANT&lt;/span&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;guru studio, the award-winning, internationally-renowned, animation house in Toronto, seeks both full-time and part-time experienced Production Accountants for a number of in-house productions. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The ideal candidate should have a minimum of five years experience as a Production Accountant. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Prepare and manage regular production cost tracking and reporting, including managing estimates-to-complete and preparing cost reports as required;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Final labour cost coding and tracking for purposes of fulfilling information requirements of the &lt;span class=&quot;caps&quot;&gt;OFTTC&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;OCASE&lt;/span&gt;, and &lt;span class=&quot;caps&quot;&gt;CPTC&lt;/span&gt; and management requirements;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Work with EP Canada payroll and Vista accounting software; experience with &lt;span class=&quot;caps&quot;&gt;ADP&lt;/span&gt; payroll system and QuickBooks would be an asset;       &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Finalizing all financial records relating to the production; and&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Overseeing  trial balance for a television series, including accurate oversight and reconciliation of loan accounts and intercompany relationships and accounting.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualities:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Excellent communication, collaborative and interpersonal skills;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;A positive and proactive approach to problem solving with the ability to work effectively under pressure and maintain a sense of humor; and&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;An organized team player who is able to work and interact with upper management and crew.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Compensation:&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;      Competitive salary commensurate with experience.&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Please send resumes to:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Email: hireme@gurustudio.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Only selected applicants will be contacted. No phone calls please. Please put “Production Accountant” in the subject heading. Applicants must be a Canadian citizen or landed immigrant. guru studio is an equal opportunity employer.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1508/production-accountant-at-guru-studio/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1508/production-accountant-at-guru-studio/</link>
  <title>[Full-time] Production Accountant at Guru Studio</title>
  <dc:date>2011-10-18 15:48:37</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1472/change-coordinator-at-bioware/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Austin, Texas&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.bioware.com/bioware_info/jobs/austin_jobs/&quot;&gt;http://www.bioware.com/bioware_info/jobs/austin_jobs/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;BioWare, a member of the incredible family of EA studios, has created some of the world&amp;#8217;s best-selling titles including the award-winning Baldur&amp;#8217;s Gate, the Neverwinter Nights series, and Star Wars: Knights of the Old Republic. Original BioWare-created IP includes the critically acclaimed Mass Effect, the epic fantasy &lt;span class=&quot;caps&quot;&gt;RPG&lt;/span&gt; Dragon Age, and Jade Empire. BioWare is hard at work on Star Wars: The Old Republic, our massively multiplayer online game being developed at BioWare Austin.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;We are currently seeking a Change Coordinator for the Austin studio. Duties will include oversight of production environment workflow and status, change assessment/reporting, change controls maintenance and adherence, and risk management analysis. The change coordinator will assist the Manager of Change Management at identifying process enhancement opportunities and will assist in developing and improving change methodology. This individual will collaborate with various service delivery organizations and stakeholders to coordinate change requests, conduct risk management assessment, and minimize impacts of changes to overall services and service availability.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;KEY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;RESPONSIBILITIES&lt;/span&gt;&lt;br /&gt;&#10;• Performs brokering, scheduling and tracking initiatives and projects that introduce change in our production environments. (both physical and logical)&lt;br /&gt;&#10;• Investigates and reduces changes that fail or cause service incidents through root cause analysis.&lt;br /&gt;&#10;• Identifies and communicates organizational impacts due to changes to the Manager of Change Management&lt;br /&gt;&#10;• Develops strong, formalized, relationships with other key process owners particularly release, problem and incident management.&lt;br /&gt;&#10;• Facilitates changes into production ensuring changes are ready for implementation.&lt;br /&gt;&#10;• Reports areas of non-compliance with the Change Management processes to the Manager of Change Management.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;REQUIREMENTS&lt;/span&gt;&lt;br /&gt;&#10;• Bachelor&amp;#8217;s degree from an accredited education institution&lt;br /&gt;&#10;• Must possess strong Project Management and creative problem solving skills&lt;br /&gt;&#10;• Must demonstrate strong quantitative, analytical and conceptual thinking skills&lt;br /&gt;&#10;• Must be able to function effectively under pressure in the face of rapid change, conflicting demands and crisis management&lt;br /&gt;&#10;• Demonstrated continuous improvement and quality methodology skills&lt;br /&gt;&#10;• Effective issue resolution and structured problem solving methodology&lt;br /&gt;&#10;• Understanding of the gaming industry and persistent online games preferred&lt;br /&gt;&#10;• Methodology certifications preferred (&lt;span class=&quot;caps&quot;&gt;ITIL&lt;/span&gt; Change Management, &lt;span class=&quot;caps&quot;&gt;PMP&lt;/span&gt; and/or Six Sigma)&lt;br /&gt;&#10;• Hardware life cycle and sunset experience preferred&lt;br /&gt;&#10;• Exposure to telecom and datacenter practices and technology preferred&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1472/change-coordinator-at-bioware/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1472/change-coordinator-at-bioware/</link>
  <title>[Full-time] Change Coordinator at BioWare</title>
  <dc:date>2011-09-26 22:39:02</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1469/project-manager-10-years-exp-industry-exp-at-trion-worlds/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; San Diego, California&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.trionworlds.com&quot;&gt;http://www.trionworlds.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;DEFIANCE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PROJECT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MANAGER&lt;/span&gt; &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The Defiance Project Manager is responsible for managing schedules and tracking the progress for multiple projects within the development studio organization to ensure project objectives are clearly articulated and attainable.  The position has a keen focus on triangulating the needs of a high profile, multiplatform &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; game launch.  Additionally, the position helps manage the dates, interaction, asset sharing, etc. between the game and its counterparts for the television show at the Syfy Channel.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;RESPONSIBILITIES&lt;/span&gt;:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Manage all phases of multiple, concurrent projects as part of a program&lt;br /&gt;&#10;•&#9;Work closely with all stakeholders to facilitate the definition of project scope, goals and deliverables&lt;br /&gt;&#10;•&#9;Manage cross-department communications and expectations&lt;br /&gt;&#10;•&#9;Establish and maintain project schedule&lt;br /&gt;&#10;•&#9;Audits and tracks progress toward meeting project goals&lt;br /&gt;&#10;•&#9;Ensure all project documentation for the area of responsibility is accurate and complete&lt;br /&gt;&#10;•&#9;Collaborate with key stakeholders and department leadership to define project objectives, gather requirements, manage the project&amp;#8217;s cost-time-scope constraints, identify scope of work, determine dependencies, and define deliverables and delivery dates &lt;br /&gt;&#10;•&#9;Participate in determination of project priorities for the Publishing department which includes: Sales, Marketing, Community, Public Relations and Digital&lt;br /&gt;&#10;•&#9;Play a key role in calculating estimates for resources, costs and participants needed to achieve project goals; and where needed, submit budget proposals and staffing recommendations&lt;br /&gt;&#10;•&#9;Proactively conduct risk assessment analysis and contingency planning in an on-going basis&lt;br /&gt;&#10;•&#9;Prepare progress reports on a regular and as needed basis&lt;br /&gt;&#10;•&#9;Employ standard project management tools and processes including work breakdown structures, critical path analysis, and earned value management; applies adaptive development models as appropriate&lt;br /&gt;&#10;•&#9;Drive team towards achievement of objectives and contributes to cross-organizational initiatives&lt;br /&gt;&#10;•&#9;Support an open atmosphere and a high level of interaction with all team members to ensure quality progress of timeline attainment, effective recruiting, appropriate coaching and management of team; and redirects when necessary&lt;br /&gt;&#10;•&#9;Work closely with external partners to ensure on-time and on-budget deliverables and milestones&lt;br /&gt;&#10;•&#9;Support a positive studio culture for team members&amp;#8217; quality of life &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;REQUIREMENTS&lt;/span&gt;:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Computer skills must include Word, Excel, Visio, Outlook, and MS Project&lt;br /&gt;&#10;•&#9;Requires proven track record  through several project cycles; previous experience managing Game Publishing projects desired&lt;br /&gt;&#10;•&#9;Requires at least 10 years of experience managing multiple, concurrent game industry projects&lt;br /&gt;&#10;•&#9;Requires experience managing web-based product creation projects&lt;br /&gt;&#10;•&#9;Must be able to identify risks and take appropriate resolution steps, including changes in work methods, technologies, strategies, and project schedules&lt;br /&gt;&#10;•&#9;Awareness of the video game industry’s competitive landscape, industry trends, all aspects of product development, especially as it relates to the managed product&lt;br /&gt;&#10;•&#9;Can manage others through the use of best practices and project management methodologies&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;PLUSES&lt;/span&gt;:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;&lt;span class=&quot;caps&quot;&gt;MBA&lt;/span&gt;&lt;br /&gt;&#10;•&#9;Xbox 360 and PlayStation 3 shipping experience&lt;br /&gt;&#10;•&#9;Experience coordinating between Licensors and Licensees on high profile projects with high profile IP&lt;br /&gt;&#10;•&#9;Program management experience&lt;br /&gt;&#10;•&#9;PM certification&lt;br /&gt;&#10;•&#9;Agile project management experience&lt;br /&gt;&#10;•&#9;Marketing project management experience&lt;br /&gt;&#10;•&#9;Vendor &amp;amp; outsourcing partner management experience&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;How do I apply for this position?&lt;br /&gt;&#10;Send your resume and relevant material to: careers@trionworlds.com. Please put first name/last name: Title of position in the subject line of your email. &lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1469/project-manager-10-years-exp-industry-exp-at-trion-worlds/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1469/project-manager-10-years-exp-industry-exp-at-trion-worlds/</link>
  <title>[Full-time] Project Manager (10 years exp industry exp) at Trion Worlds</title>
  <dc:date>2011-09-24 05:49:33</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1468/producer-end-of-nations-mmorts-at-trion-worlds/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; San Diego, California&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.trionworlds.com&quot;&gt;http://www.trionworlds.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;PRODUCER&lt;/span&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Trion is looking for a Producer passionate about &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; games to work with our team managing the external development of the groundbreaking &lt;span class=&quot;caps&quot;&gt;MMO&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; End of Nations in conjunction with Petroglyph Games.  You must have a deep knowledge of the &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; genre and a history of working with designers.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;RESPONSIBILITIES&lt;/span&gt;:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Maintain an active knowledge of the state of the &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; market&lt;br /&gt;&#10;•&#9;Able to identify and speak critically to &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; development trends&lt;br /&gt;&#10;•&#9;Proven ability to distill lessons from competitive product and apply them to your game&lt;br /&gt;&#10;•&#9;Work with the Senior Producer and external development team to deliver quality products that meet Trion’s publishing goals&lt;br /&gt;&#10;•&#9;Maintains and nurtures a strong relationship with the developer and ensures communication on all elements of production with internal groups &lt;br /&gt;&#10;•&#9;Ensures timely and accurate game asset development and milestone delivery&lt;br /&gt;&#10;•&#9;Responsible for making sure all project documentation is accurate and complete&lt;br /&gt;&#10;•&#9;Responsible for representing the product to external groups such as press &lt;br /&gt;&#10;•&#9;Provide insight on tracking and reporting mechanisms&lt;br /&gt;&#10;•&#9;Evaluate production process and gameplay of the product&lt;br /&gt;&#10;•&#9;Provide feedback on improving development methods, design, and  implementation where needed&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;REQUIREMENTS&lt;/span&gt;:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Avid and competitive &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; player&lt;br /&gt;&#10;•&#9;Experience representing a product to external groups such as the press&lt;br /&gt;&#10;•&#9;Minimum of 3 years of project management experience&lt;br /&gt;&#10;•&#9;Credit on at least one shipped title as Producer or above&lt;br /&gt;&#10;•&#9;Ability to model systems and reports with Word, Excel, Project, Visio and other management tools&lt;br /&gt;&#10;•&#9;Familiar with &lt;span class=&quot;caps&quot;&gt;RTS&lt;/span&gt; game development&lt;br /&gt;&#10;•&#9;Excellent listening and communication skills with the ability to communicate developer and project goals in a clear, concise manner&lt;br /&gt;&#10;•&#9;Capable of identifying risks; takes appropriate steps to resolve difficulties including changes to work methods, technologies and project schedules &lt;br /&gt;&#10;•&#9;Capable of running a meeting or conference call in a professional and productive manner&lt;br /&gt;&#10;•&#9;Highly organized, professional, and efficient&lt;br /&gt;&#10;•&#9;Ability to travel regularly to the developer’s offices &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;PLUSES&lt;/span&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;External PC development experience&lt;br /&gt;&#10;•&#9;Familiarity with online game development&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;How do I apply for this position?&lt;br /&gt;&#10;Send your resume and relevant material to: careers@trionworlds.com. Please put first name/last name: Title of position in the subject line of your email. &lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1468/producer-end-of-nations-mmorts-at-trion-worlds/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1468/producer-end-of-nations-mmorts-at-trion-worlds/</link>
  <title>[Full-time] Producer ~ End of Nations MMORTS at Trion Worlds</title>
  <dc:date>2011-09-24 05:47:02</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1357/visceral-montreal-senior-project-managerdevelopment-director-at-visceral-games-montreal/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Montreal, Quebec&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://visceralgames.com&quot;&gt;http://visceralgames.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Visceral Games is the new home for &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; Action game development across all of Electronic Arts. Working in a collaborative environment, the Montreal, Redwood Shores, Los Angeles, Shanghai, and Melbourne studios make up the Visceral Games group. The Montreal studio is currently working on one of the most anticipated games of 2011, Dead Space 2, along with other unannounced &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; Action titles. They are best known for their hit franchise, Army of Two, which sold millions of copies worldwide. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;EA Montreal has become a highly successful operation in the EA network of development studios. Building new Intellectual Properties and creating titles based on established EA franchises, the team in Montreal produces a wide range of titles for multiple platforms and genres. The studio has attracted game developers from the Montreal market and around the world to work in this highly entrepreneurial, creative environment. The EA Montreal location now includes Visceral Games Montreal, EA Mobile, BioWare Montreal, Pogo.com, Hasbro, and more. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities include: &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Project Management &lt;br /&gt;&#10;-Responsibility for establishing an overall project schedule based on the individual task estimates; determine the resource requirements to meet the task requirements; validate task duration and determine task dependencies; establish a budget for each task, determine task dependencies, and assign tasks to team resources as appropriate; establish test plans / success criteria for each task;  &amp;#8211; Managing the change request process; decomposing change requests into component tasks, and of estimating the impact of each change request on project schedule, budget, and resources; communicating to project stakeholders the impact of each requested change, and produce a work breakdown structure from a design document; &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Staff Management  &amp;#8211; Provides inspiring leadership by proactively meeting or communicating with employees individually to monitor and prevent potential problems or concerns; reward and recognize performance and provides coaching on performance related issues; monitors workload and recognizes extra effort with praise and discretionary rewards;  &amp;#8211; Participates in development of retention programs; works with team members to develop and pursue a career action plan and identifies potential growth opportunities; provides team members with information on self-study, courses and training opportunities; participates in employees performance evaluations; participate in the recruitment of new team members; reviewing resumes, interviewing and assessing candidates; &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Leadership  &amp;#8211; Ensures adequate equipment, tools and support are provided for team members;  &amp;#8211; Enhances personal understanding of the production process and actively offers input;  &amp;#8211; Provides input for departmental planning (i.e. resource planning, cost estimates etc.); can facilitate process improvements across departments; shows comfort in moving beyond micro-management of junior staff and directs delegated responsibility effectively. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements: &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- 6-9 years of software development experience; 4 years Project Management experience; 3 years of leadership experience (line management);  &amp;#8211; Strong negotiation, mediation and conflict resolution skills;  &amp;#8211; Effective communication skills across all levels of an organization.  &amp;#8211; Educational background: Bachelors. The ideal candidate should include a Degree in Computer Science or equivalent; &lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1357/visceral-montreal-senior-project-managerdevelopment-director-at-visceral-games-montreal/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1357/visceral-montreal-senior-project-managerdevelopment-director-at-visceral-games-montreal/</link>
  <title>[Full-time] Visceral Montreal - Senior Project Manager/Development Director at Visceral Games Montreal</title>
  <dc:date>2011-08-04 15:00:27</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1354/bioware-montreal-technical-director-at-bioware/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Montreal, Quebec&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://bioware.com&quot;&gt;http://bioware.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Be part of BioWare’s future &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;BioWare Montreal is now looking for the industry’s top talents to join its team. As the newest member of the BioWare family, we remain true to BioWare’s core values, caring as much about the wellbeing of our employees as we do about the quality of our games. We are working on BioWare&amp;#8217;s top franchises, as we build our way toward becoming a fully self-sufficient BioWare studio. If you want to help us achieve our mission of delivering the best story-driven games in the world, and you dream of being part of a dynamic, talented and focused team, now is the time to get onboard. &lt;br /&gt;&#10;Position Overview&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;With a technical background and proven game development experience, the Technical Director is uniquely qualified to understand the big picture of game development. The Technical Director gathers metrics, thinks strategically, challenges and sets standards and guidelines, understands data and work flow, and defines and directs the development process. The TD works with the development team as an independent auditor, consultant, and director.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Key Responsibilities&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- Responsible for all technical processes, technology and their related needs for the Studio &amp;#8211; Provide strategic planning, auditing and direction &amp;#8211; Accountable for all technology &amp;#8211; Accountable for overall technical design; influences and approves overall architecture &amp;#8211; Accountable for overall code quality; ensures code is cross-platform and reusable and testable; ensures code is reviewed &amp;#8211; Accountable for overall performance; defines metrics and sets targets &amp;#8211; Oversees all internal and external project dependencies, risks and critical paths; ensures contingency plan is in place; recommends solutions and approves plans and timelines; understands overall impact on all stakeholders &amp;#8211; Identifies career opportunities; grows staff capability; establishes staff profiles, performance and training standards, staff planning, succession planning, and compatibility; works with Human Resources regarding Career Growth/Succession Planning &amp;#8211; Drives programmer recruiting; works with HR/Recruiting to ensure we hire top talent&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Required Technical Skills and Experience &amp;#8211; Bachelor degree in Computer Science or related field, or equivalent training and professional experience &amp;#8211; Proficiency with C++  &amp;#8211; Experience in object-oriented design and implementation &amp;#8211; Demonstrated knowledge of good software programming practices. &amp;#8211; Demonstrated leadership abilities &amp;#8211; Project management skills demonstrated by the ability to define and estimate tasks in a well organized manner, based on proper resource and time management  &amp;#8211; Excellent detail-oriented, problem solving skills. Candidate must be able to quickly identify issues and resolve them.  &amp;#8211; Understanding of memory management, multiple processor use, and runtime optimization. &amp;#8211; Must have a thorough understanding of the key aspects of game development including detailed knowledge of pre-production, production and post-production &amp;#8211; Working knowledge in two or more domains (i.e. AI, Rendering, FE, Tools, Animation) of a game &amp;#8211; The TD must be able to understand and perform any task performed by lead programmers and programmers&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Nice To Have&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- The ideal candidate has shipped at least three video game titles; and has a minimum of eight years of technical experience in the video game or related industry &amp;#8211; Published games should reflect hands-on experience on console, handheld or PC &amp;#8211; Experience with Unreal engine &amp;#8211; Experience developing multiplayer games &amp;#8211; Experience with assembler (PowerPC, &lt;span class=&quot;caps&quot;&gt;SPU&lt;/span&gt; Code), scripting languages (Perl, Python, Lua, Ruby) and interpreted languages (C#, Java) &amp;#8211; Fluency with graphics tools such as 3ds Max, ZBrush, MotionBuilder and Photoshop &amp;#8211; Masters Degree in Computer Science or Engineering  &amp;#8211; Avid gamer with a passion for creating top-quality games&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Performance Competencies (Non Technical Skills)&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- Excellent verbal and written communication skills &amp;#8211; Ability to foster and work in a dynamic and collaborative team environment &amp;#8211; Constantly innovate to improve product quality and group productivity &amp;#8211; Excellent decision making capabilities &amp;#8211; Ability to quickly learn and apply new concepts, principles and solutions &amp;#8211; Demonstrates dependability and commitment to projects/tasks&lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1354/bioware-montreal-technical-director-at-bioware/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1354/bioware-montreal-technical-director-at-bioware/</link>
  <title>[Full-time] BioWare Montreal - Technical Director at BioWare</title>
  <dc:date>2011-08-04 14:51:20</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1350/bioware-edmonton-online-team-lead-at-bioware/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Edmonton, Alberta&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://bioware.com&quot;&gt;http://bioware.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Be part of BioWare&amp;#8217;s future!&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;BioWare (www.bioware.com), a member of the incredible family of EA studios, has created some of the world&amp;#8217;s best-selling titles including the award-winning Baldur&amp;#8217;s Gate, the Neverwinter Nights series, and Star Wars: Knights of the Old Republic. Original BioWare-created IPs include Jade Empire, the critically acclaimed Mass Effect franchise, Sonic Chronicles: The Dark Brotherhood for the Nintendo DS and epic fantasy &lt;span class=&quot;caps&quot;&gt;RPG&lt;/span&gt; Dragon Age franchise. BioWare is hard at work on Mass Effect 3 and Star Wars: The Old Republic, our massively multiplayer online game being developed at BioWare Austin. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 800 staff at its locations and continues to grow.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Key Responsibilities include:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;• Manages the technical development and delivery of BioWare Edmonton’s on-line programs (web sites, social media, mobile apps etc) using internal and external resources&lt;br /&gt;&#10;• Designs/architects overall on-line system architecture&lt;br /&gt;&#10;• Identifies/promotes opportunities for on-line system and process re-use&lt;br /&gt;&#10;• Defines, communicates, and enforces development standards, both internally and with vendors&lt;br /&gt;&#10;• Works in conjunction with key stakeholders including the Franchises and the Online Marketing Group to ensure the design and implementation of online initiatives meets requirements&lt;br /&gt;&#10;• Defines and implements online system metrics and targets to ensure class-leading performance, availability, and scalability&lt;br /&gt;&#10;• Facilitates moderation efforts of BioWare’s public-facing web properties, forums, etc&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Position requirements:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;• Bachelor’s degree or equiv. in Computing Science, Programming, Internet technology, or similar related field&lt;br /&gt;&#10;• Solid technical competency in &lt;span class=&quot;caps&quot;&gt;PHP&lt;/span&gt;, mySQL, Apache, and Linux&lt;br /&gt;&#10;• Demonstrated management, leadership, decision-making, and team-building skills&lt;br /&gt;&#10;• Strong understanding of the Software Development Lifecycle, production controls, and change management&lt;br /&gt;&#10;• Strong project management skills, with a specific focus on customer-facing technology implementations&lt;br /&gt;&#10;• Proven ability to think and act strategically beyond the technology&lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1350/bioware-edmonton-online-team-lead-at-bioware/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1350/bioware-edmonton-online-team-lead-at-bioware/</link>
  <title>[Full-time] BioWare Edmonton - Online Team Lead at BioWare</title>
  <dc:date>2011-08-04 14:37:44</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1349/bioware-edmonton-technical-director-at-bioware/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Edmonton, Alberta&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://BIOWARE.COM&quot;&gt;http://BIOWARE.COM&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;BioWare (www.bioware.com), a member of the incredible family of EA studios, has created some of the world&amp;#8217;s best-selling titles including the award-winning Baldur&amp;#8217;s Gate, the Neverwinter Nights series, and Star Wars: Knights of the Old Republic. Original BioWare-created IPs include Jade Empire, the critically acclaimed Mass Effect franchise, Sonic Chronicles: The Dark Brotherhood for the Nintendo DS and epic fantasy &lt;span class=&quot;caps&quot;&gt;RPG&lt;/span&gt; Dragon Age franchise. BioWare is hard at work on Mass Effect 3 and Star Wars: The Old Republic, our massively multiplayer online game being developed at BioWare Austin. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 800 staff at its locations and continues to grow.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Key Responsibilities &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- Responsible for all technical processes, technology and their related needs for the Studio  &amp;#8211; Provide strategic planning, auditing and direction  &amp;#8211; Accountable for all technology  &amp;#8211; Accountable for overall technical design; influences and approves overall architecture  &amp;#8211; Accountable for overall code quality; ensures code is cross-platform and reusable and testable; ensures code is reviewed  &amp;#8211; Accountable for overall performance; defines metrics and sets targets  &amp;#8211; Oversees all internal and external project dependencies, risks and critical paths; ensures contingency plan is in place; recommends solutions and approves plans and timelines; understands overall impact on all stakeholders  &amp;#8211; Identifies career opportunities; grows staff capability; establishes staff profiles, performance and training standards, staff planning, succession planning, and compatibility; works with Human Resources regarding Career Growth/Succession Planning  &amp;#8211; Drives programmer recruiting; works with HR/Recruiting to ensure we hire top talent &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Required Technical Skills and Experience  &amp;#8211; Bachelor degree in Computer Science or related field, or equivalent training and professional experience  &amp;#8211; Proficiency with C++  &amp;#8211; Experience in object-oriented design and implementation  &amp;#8211; Demonstrated knowledge of good software programming practices.  &amp;#8211; Demonstrated leadership abilities  &amp;#8211; Project management skills demonstrated by the ability to define and estimate tasks in a well organized manner, based on proper resource and time management  &amp;#8211; Excellent detail-oriented, problem solving skills. Candidate must be able to quickly identify issues and resolve them.  &amp;#8211; Understanding of memory management, multiple processor use, and runtime optimization.  &amp;#8211; Must have a thorough understanding of the key aspects of game development including detailed knowledge of pre-production, production and post-production  &amp;#8211; Working knowledge in two or more domains (i.e. AI, Rendering, FE, Tools, Animation) of a game  &amp;#8211; The TD must be able to understand and perform any task performed by lead programmers and programmers &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Nice To Have &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- The ideal candidate has shipped at least three video game titles; and has a minimum of eight years of technical experience in the video game or related industry  &amp;#8211; Published games should reflect hands-on experience on console, handheld or PC  &amp;#8211; Experience with Unreal engine  &amp;#8211; Experience developing multiplayer games  &amp;#8211; Experience with assembler (PowerPC, &lt;span class=&quot;caps&quot;&gt;SPU&lt;/span&gt; Code), scripting languages (Perl, Python, Lua, Ruby) and interpreted languages (C#, Java)  &amp;#8211; Fluency with graphics tools such as 3ds Max, ZBrush, MotionBuilder and Photoshop  &amp;#8211; Masters Degree in Computer Science or Engineering  &amp;#8211; Avid gamer with a passion for creating top-quality games &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Performance Competencies (Non Technical Skills) &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- Excellent verbal and written communication skills  &amp;#8211; Ability to foster and work in a dynamic and collaborative team environment  &amp;#8211; Constantly innovate to improve product quality and group productivity  &amp;#8211; Excellent decision making capabilities  &amp;#8211; Ability to quickly learn and apply new concepts, principles and solutions  &amp;#8211; Demonstrates dependability and commitment to projects/tasks &lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1349/bioware-edmonton-technical-director-at-bioware/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1349/bioware-edmonton-technical-director-at-bioware/</link>
  <title>[Full-time] BioWare Edmonton - Technical Director at BioWare </title>
  <dc:date>2011-08-04 14:36:21</dc:date>
 </item>
</rdf:RDF>
