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  <description>Latest jobs for Audio</description>
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  <title>Game Job Hunter</title>
  <dc:date>05-02-2012</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Chicago, Illinois&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.netherrealm.com/careers/detail/128057BR&quot;&gt;http://www.netherrealm.com/careers/detail/128057BR&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;TO &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;LEARN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MORE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ABOUT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;STUDIO&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;VISIT&lt;/span&gt;:  http://www.netherrealm.com/careers/detail/128057BR&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;SUMMARY&lt;/span&gt; OF &lt;span class=&quot;caps&quot;&gt;POSITION&lt;/span&gt;&lt;br /&gt;&#10;NetherRealm Studios, a division of WB Games Inc. seeks a Senior Sound Designer, to help make our videogames come alive with rich, detailed, original sound content. We are looking for someone to help us push the limits of game audio through work on Mortal Kombat and other titles. You will work closely with fellow members of the sound team as well as experienced gameplay designers and programmers to help create and implement sound effects, speech, ambience, music and movies into the fabric of our games. The Sr. Sound Designer, is involved with our games from preproduction through to completion, and will have a private, sound-proofed, 5.1 office in our state of the art sound studio.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;JOB&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;RESPONSIBILITIES&lt;/span&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Design/edit sound effects for assigned products.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Mix and master cut-scenes, stereo and 5.1.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Author, implement and test sounds at runtime.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Participates in Sound Dept. initiatives/tool development.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Participates in Studio and project initiatives/development.&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;JOB&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;REQUIREMENTS&lt;/span&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Audio related degree or the equivalent experience.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;5+ years experience in audio design/engineering within video game industry.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;A minimum of 3 shipped titles in an audio design capacity.&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;REQUIRED&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;SKILLS&lt;/span&gt;: &#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Proficiency in designing creative, nuanced sound on schedule.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Proficiency in mixing cinemas with modern audio-post equipment such as Pro Tools, Sound Forge, Vegas, &lt;span class=&quot;caps&quot;&gt;VST&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;TDM&lt;/span&gt;, and &lt;span class=&quot;caps&quot;&gt;RTAS&lt;/span&gt;.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Extensive experience with audio authoring (&lt;span class=&quot;caps&quot;&gt;FMOD&lt;/span&gt;, Wwise) and game implementation techniques (emitters, animation notifies etc.).&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience working in a team environment, providing and receiving feedback.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Has shipped a minimum of three titles as a sound designer.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Effective verbal and written communication skills.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Good organizational skills.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Familiarity developing for multiple game consoles.&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;PREFERRED&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;SKILLS&lt;/span&gt;: &#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;&lt;span class=&quot;caps&quot;&gt;FMOD&lt;/span&gt; Designer&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Pro Tools for Mac&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;5.1 mixing&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Field recording: gear, techniques&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;TO &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;LEARN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MORE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ABOUT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;STUDIO&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;VISIT&lt;/span&gt;:  http://www.netherrealm.com/careers/detail/128057BR&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1604/senior-sound-designer-at-netherrealm-studios/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1604/senior-sound-designer-at-netherrealm-studios/</link>
  <title>[Full-time] Senior Sound Designer at NetherRealm Studios</title>
  <dc:date>2011-12-16 16:46:29</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Berlin, Germany&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.yager.de&quot;&gt;http://www.yager.de&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Yager &amp;#8211; the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games &amp;#8211; is looking for a lead audio designer to join our pre-production team on an exciting &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; project for PC and Consoles. This is a great opportunity to shape the direction of the project and push the creative and technical boundaries to deliver a unique aural experience.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The lead audio designer has the responsibility to elaborate the comprehensive audio direction of the game, and turn that into specific sounds designs to create a rich, engrossing experience. Working closely with the senior sound engineer, you are responsible for specifying and documenting the tools and pipelines that need to be implemented in order to turn this design into reality. You will also take responsibility for scheduling all audio work both internally and with external partners.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities&lt;br /&gt;&#10;•&#9;Establishes style and approach to voice, sound effects and music for the project, documents and sells it to the organization,  and  ensures the consistency of that style throughout production&lt;br /&gt;&#10;•&#9;As the audio lead, collaborates with other departmental leads to schedule work and solve game development problems&lt;br /&gt;&#10;•&#9;Ensures that the internal and external audio resources are correctly sized and skilled to deliver on the full scope of work&lt;br /&gt;&#10;•&#9;Creates music composition and sound effects design&lt;br /&gt;&#10;•&#9;Develops and implements sounds independently&lt;br /&gt;&#10;•&#9;Designs, requests, or prototypes changes to the audio pipeline and toolset&lt;br /&gt;&#10;•&#9;Coordinates work flow, directs music, voice effects talent, and in recording sessions&lt;br /&gt;&#10;•&#9;Uses commercially available digital audio software competently&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications&lt;br /&gt;&#10;•&#9;5+ years of relevant industry experience required&lt;br /&gt;&#10;•&#9;Excellent verbal and written communication skills&lt;br /&gt;&#10;•&#9;Games audio experience and a working understanding of the technical constraints of audio design for games on PC and Consoles&lt;br /&gt;&#10;•&#9;Hands-on experience using proprietary and/or custom game audio (e.g. &lt;span class=&quot;caps&quot;&gt;SCREAM&lt;/span&gt;, Xact, Wwise, &lt;span class=&quot;caps&quot;&gt;FMOD&lt;/span&gt;,  etc)&lt;br /&gt;&#10;•&#9;Ability to create and mix film-quality sound effects through extensive knowledge of relevant audio packages (Nuendo, Cubase, Wavelab, etc)&lt;br /&gt;&#10;•&#9;Highly creative and imaginative with a keen attitude toward problem solving and an ability to quickly learn and use a variety of audio platforms/tools&lt;br /&gt;&#10;•&#9;Strong verbal and written communication skills in English&lt;br /&gt;&#10;•&#9;Strong interpersonal and leadership skills&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Desirable skills&lt;br /&gt;&#10;•&#9;Experience with the Unreal engine is a big plus&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Employment details&lt;br /&gt;&#10;•&#9;Full-time and On-site &lt;br /&gt;&#10;•&#9;Status: Employment&lt;br /&gt;&#10;•&#9;Start: as soon as possible&lt;br /&gt;&#10;•&#9;Date posted: 08.12.2011&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Join Our Team!&lt;br /&gt;&#10;Please send your application (letter of application, C.V., digital working samples, references – max. 10MB) along with salary and availability details to the attention of our HR Department to jobs@yager.de. Please be sure to reference &amp;quot;Lead Audio Designer (f/m)&amp;quot; in the subject line of your email.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; Development GmbH&lt;br /&gt;&#10;Human Resources&lt;br /&gt;&#10;Pfuelstrasse 5&lt;br /&gt;&#10;10997 Berlin&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;email: &#9;jobs@yager.de&lt;br /&gt;&#10;web:&#9;www.yager.de&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BERLIN&lt;/span&gt;&lt;br /&gt;&#10;Berlin is the creative heart of Europe, affording a quality of life and life experiences unmatched on the continent.  Not only is it the capital of the German republic, it is a thriving metropolis rich in history, architecture and culture.  It is home to a vibrant nightlife, and the cost of living is the lowest in Europe for a city of its size. Berlin is an excellent launch point to any destination in Europe and is known for its first-rate public transportation system, which puts the entire city just a short transit ride away.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; is housed in a 1500m2 loft on the banks of the river Spree in the heart of Berlin-Kreuzberg, one of the most energetic and culturally rich neighborhoods in Berlin. Numerous affordable and eclectic restaurants and shops are all located within a short walk from the office.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1585/lead-audio-designer-fm-at-yager-development-gmbh/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1585/lead-audio-designer-fm-at-yager-development-gmbh/</link>
  <title>[Full-time] Lead Audio Designer (f/m) at YAGER Development GmbH</title>
  <dc:date>2011-12-08 11:34:52</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1405/lead-audio-designer-fm-at-yager-development-gmbh/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Berlin, Germany&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.yager.de&quot;&gt;http://www.yager.de&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt;, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling both the stories and the environments with enough depth and detail to set our products apart.&lt;br /&gt;&#10;We are an English speaking studio with more than 100 people from 15 different countries. This rich mix of individual skills, backgrounds, and perspectives creates an open-minded and collaborative atmosphere vital to the success of our productions.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Lead Audio Designer [f/m]&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Yager is looking for a lead audio designer to join our pre-production team on an exciting &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; project for PC and Consoles. This is a great opportunity to shape the direction of the project and push the creative and technical boundaries to deliver a unique aural experience.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The lead audio designer has the responsibility to elaborate the comprehensive audio direction of the game, and turn that into specific sounds designs to create a rich, engrossing experience. Working closely with the senior sound engineer, you are responsible for specifying and documenting the tools and pipelines that need to be implemented in order to turn this design into reality. You will also take responsibility for scheduling all audio work both internally and with external partners.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities&lt;br /&gt;&#10;•&#9;Establishes style and approach to voice, sound effects and music for the project, documents and sells it to the organization,  and  ensures the consistency of that style throughout production&lt;br /&gt;&#10;•&#9;As the audio lead, collaborates with other departmental leads to schedule work and solve game development problems&lt;br /&gt;&#10;•&#9;Ensures that the internal and external audio resources are correctly sized and skilled to deliver on the full scope of work&lt;br /&gt;&#10;•&#9;Creates music composition and sound effects design&lt;br /&gt;&#10;•&#9;Develops and implements sounds independently&lt;br /&gt;&#10;•&#9;Designs, requests, or prototypes changes to the audio pipeline and toolset&lt;br /&gt;&#10;•&#9;Coordinates work flow, directs music, voice effects talent, and in recording sessions&lt;br /&gt;&#10;•&#9;Uses commercially available digital audio software competently&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications&lt;br /&gt;&#10;•&#9;5+ years of relevant industry experience required&lt;br /&gt;&#10;•&#9;Excellent verbal and written communication skills&lt;br /&gt;&#10;•&#9;Games audio experience and a working understanding of the technical constraints of audio design for games on PC and Consoles&lt;br /&gt;&#10;•&#9;Hands-on experience using proprietary and/or custom game audio (e.g. &lt;span class=&quot;caps&quot;&gt;SCREAM&lt;/span&gt;, Xact, Wwise, &lt;span class=&quot;caps&quot;&gt;FMOD&lt;/span&gt;,  etc)&lt;br /&gt;&#10;•&#9;Ability to create and mix film-quality sound effects through extensive knowledge of relevant audio packages (Nuendo, Cubase, Wavelab, etc)&lt;br /&gt;&#10;•&#9;Highly creative and imaginative with a keen attitude toward problem solving and an ability to quickly learn and use a variety of audio platforms/tools&lt;br /&gt;&#10;•&#9;Strong verbal and written communication skills in English&lt;br /&gt;&#10;•&#9;Strong interpersonal and leadership skills&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Desirable skills&lt;br /&gt;&#10;•&#9;Experience with the Unreal engine is a big plus&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Join Our Team!&lt;br /&gt;&#10;Please send your application (letter of application, C.V., digital working samples, references – max. 10MB) along with salary and availability details to the attention of our HR Department to jobs@yager.de. Please be sure to reference &amp;quot;Lead Audio Designer (f/m)&amp;quot; in the subject line of your email.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; Development GmbH&lt;br /&gt;&#10;Human Resources&lt;br /&gt;&#10;Pfuelstrasse 5&lt;br /&gt;&#10;10997 Berlin&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;email: &#9;jobs@yager.de&lt;br /&gt;&#10;web:&#9;www.yager.de&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BERLIN&lt;/span&gt;&lt;br /&gt;&#10;Berlin is the creative heart of Europe, affording a quality of life and life experiences unmatched on the continent.  Not only is it the capital of the German republic, it is a thriving metropolis rich in history, architecture and culture.  It is home to a vibrant nightlife, and the cost of living is the lowest in Europe for a city of its size. Berlin is an excellent launch point to any destination in Europe and is known for its first-rate public transportation system, which puts the entire city just a short transit ride away.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; is housed in a 1500m2 loft on the banks of the river Spree in the heart of Berlin-Kreuzberg, one of the most energetic and culturally rich neighborhoods in Berlin. Numerous affordable and eclectic restaurants and shops are all located within a short walk from the office.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1405/lead-audio-designer-fm-at-yager-development-gmbh/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1405/lead-audio-designer-fm-at-yager-development-gmbh/</link>
  <title>[Full-time] Lead Audio Designer [f/m] at YAGER Development GmbH</title>
  <dc:date>2011-08-29 11:13:01</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1356/visceral-montreal-audio-director-at-visceral-games-montreal/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Montreal, Quebec&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://visceralgames.com&quot;&gt;http://visceralgames.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Visceral Games is the new home for &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; Action game development across all of Electronic Arts. Working in a collaborative environment, the Montreal, Redwood Shores, Los Angeles, Shanghai, and Melbourne studios make up the Visceral Games group. The Montreal studio is currently working on one of the most anticipated games of 2011, Dead Space 2, along with other unannounced &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; Action titles. They are best known for their hit franchise, Army of Two, which sold millions of copies worldwide. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;EA Montreal has become a highly successful operation in the EA network of development studios. Building new Intellectual Properties and creating titles based on established EA franchises, the team in Montreal produces a wide range of titles for multiple platforms and genres. The studio has attracted game developers from the Montreal market and around the world to work in this highly entrepreneurial, creative environment. The EA Montreal location now includes Visceral Games Montreal, EA Mobile, BioWare Montreal, Pogo.com, Hasbro, and more.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Leading audio effort of post release content and Project Expansions while participating as a senior team member on the main game.&lt;br /&gt;&#10;Designing, creating, editing and mixing original audio content in accordance with games project’s design goals.&lt;br /&gt;&#10;In-game implementation of all types of audio assets using proprietary tools and middleware solutions.&lt;br /&gt;&#10;Working with Programmers to define technical requirements and specifications to facilitate creation of advanced audio systems that support the game vision.&lt;br /&gt;&#10;Communication of audio design and vision to internal team and external content providers. &lt;br /&gt;&#10;Large scale audio asset management.&lt;br /&gt;&#10;Troubleshooting and debugging of game audio systems.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;A passion for games&lt;br /&gt;&#10;Minimum 10 years experience in creating audio for games including shipping at least two mid – large projects&lt;br /&gt;&#10;Experience of shipping &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; titles.&lt;br /&gt;&#10;Exceptional sound design and mixing skills and strong technical audio vision &amp;#8211; Knows the tools on the market and knows how to create interesting sounds with them.&lt;br /&gt;&#10;Experience creating audio pipelines on projects &lt;br /&gt;&#10;Ability to make high quality audio samples and process externally created music VO, and &lt;span class=&quot;caps&quot;&gt;SFX&lt;/span&gt; for in – game use &lt;br /&gt;&#10;Professional-level skills in digital audio editing manipulation &lt;br /&gt;&#10;High Degree of proficiency using audio software and hardware&lt;br /&gt;&#10;Familiarity with a variety of audio middleware applications (Wwise, F-Mod etc)&lt;br /&gt;&#10;Great communication and team work skills&lt;br /&gt;&#10;Strong attention to detail&lt;br /&gt;&#10;Able to identify and solve, creative and technical issues.&lt;br /&gt;&#10;A drive to continually advance the art and science of game audio&lt;br /&gt;&#10;Team player – Ability to give, accept feedback, work in a team and with a sound supervisor.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Preferred requirements:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Musicianship&lt;br /&gt;&#10;Live/studio recording experience and a strong grasp of microphone theory &lt;br /&gt;&#10;Understanding the software development process&lt;br /&gt;&#10;Knowledge of surround mixing techniques &lt;br /&gt;&#10;Dialogue recording experience &lt;br /&gt;&#10;The ability to write/debug computer script or batch files&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1356/visceral-montreal-audio-director-at-visceral-games-montreal/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1356/visceral-montreal-audio-director-at-visceral-games-montreal/</link>
  <title>[Full-time] Visceral Montreal - Audio Director at Visceral Games Montreal</title>
  <dc:date>2011-08-04 14:58:53</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1333/senior-audio-designer-fm-at-yager/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Berlin, Germany&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.yager.de&quot;&gt;http://www.yager.de&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt;, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling both the stories and the environments with enough depth and detail to set our products apart.&lt;br /&gt;&#10;We are an English speaking studio with more than 100 people from 15 different countries. This rich mix of individual skills, backgrounds, and perspectives creates an open-minded and collaborative atmosphere vital to the success of our productions.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;SENIOR&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AUDIO&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;DESIGNER&lt;/span&gt; [f/m]&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Yager is looking for an experienced audio designer to join our pre-production team on an exciting &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; project for PC and Consoles. This is a great opportunity to shape the direction of the project and push the creative and technical boundaries to deliver a unique user experience.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The Senior Audio Designer has the responsibility to elaborate the comprehensive audio direction of the game and turn that into specific sounds designs to create a rich, engrossing experience. He/she will also be responsible for working with our programmers to specify and document the tools and pipelines that need to be implemented in order to turn this design into reality.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities&lt;br /&gt;&#10;•&#9;Creates music composition and sound effects design&lt;br /&gt;&#10;•&#9;Develops and implements sounds independently&lt;br /&gt;&#10;•&#9;Establishes style and approach to sound effects and music for the project and  ensures the consistency of that style throughout production&lt;br /&gt;&#10;•&#9;Designs, requests, or prototypes changes to the audio pipeline and toolset&lt;br /&gt;&#10;•&#9;Coordinates work flow, directs music, voice effects talent, and in recording sessions&lt;br /&gt;&#10;•&#9;Uses commercially available digital audio software competently&lt;br /&gt;&#10;•&#9;Works closely with designers, artists and programmers to creatively solve game development problems &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications&lt;br /&gt;&#10;•&#9;5+ years of relevant industry experience required&lt;br /&gt;&#10;•&#9;Excellent verbal and written communication skills&lt;br /&gt;&#10;•&#9;Games audio experience and a working understanding of the technical constraints of audio design for games on PC and Consoles&lt;br /&gt;&#10;•&#9;Hands-on experience using proprietary and/or custom game audio (e.g. &lt;span class=&quot;caps&quot;&gt;SCREAM&lt;/span&gt;, Xact, Wwise, &lt;span class=&quot;caps&quot;&gt;FMOD&lt;/span&gt;,  etc)&lt;br /&gt;&#10;•&#9;Ability to create and mix film-quality sound effects through extensive knowledge of relevant audio packages (Nuendo, Cubase, Wavelab, etc)&lt;br /&gt;&#10;•&#9;Highly creative and imaginative with a keen attitude toward problem solving and an ability to quickly learn and use a variety of audio platforms/tools&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Desirable skills&lt;br /&gt;&#10;•&#9;Experience with the Unreal Engine is a big plus&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Join Our Team!&lt;br /&gt;&#10;Please send your application (letter of application, C.V., digital working samples, references – max. 10MB) along with salary and availability details to the attention of our HR Department to jobs@yager.de. Please be sure to reference &amp;quot;Senior Audio Designer (f/m)&amp;quot; in the subject line of your email.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; Development GmbH&lt;br /&gt;&#10;Human Resources&lt;br /&gt;&#10;Pfuelstrasse 5&lt;br /&gt;&#10;10997 Berlin&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;email: &#9;jobs@yager.de&lt;br /&gt;&#10;web:&#9;www.yager.de&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BERLIN&lt;/span&gt;&lt;br /&gt;&#10;Berlin is the creative heart of Europe, affording a quality of life and life experiences unmatched on the continent.  Not only is it the capital of the German republic, it is a thriving metropolis rich in history, architecture and culture.  It is home to a vibrant nightlife, and the cost of living is the lowest in Europe for a city of its size. Berlin is an excellent launch point to any destination in Europe and is known for its first-rate public transportation system, which puts the entire city just a short transit ride away.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; is housed in a 1500m2 loft on the banks of the river Spree in the heart of Berlin-Kreuzberg, one of the most energetic and culturally rich neighborhoods in Berlin. Numerous affordable and eclectic restaurants and shops are all located within a short walk from the office.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1333/senior-audio-designer-fm-at-yager/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1333/senior-audio-designer-fm-at-yager/</link>
  <title>[Full-time] Senior Audio Designer [f/m] at YAGER</title>
  <dc:date>2011-07-21 13:33:27</dc:date>
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