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  <title>Game Job Hunter</title>
  <dc:date>22-05-2013</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; New Orleans, Louisiana&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.gameloft.com&quot;&gt;http://www.gameloft.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;HERE&lt;/span&gt;: https://jobs-gameloft.icims.com/jobs/1171/senior-environment-artist/job&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Are you passionate about video games? Do you want to become part of an exciting, dynamic culture? Experience life in a world class company with a fun and rewarding environment in New Orleans?&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;This is the opportunity you have been waiting for. Mobile games dominator Gameloft is seeking a gifted &lt;strong&gt;Senior&lt;/strong&gt; &lt;strong&gt;Environment&lt;/strong&gt; &lt;strong&gt;Artist&lt;/strong&gt;! As a member of a spectacular art team, you will take part in the full cycle development of iOS video games and help create the next generation of top-quality iOS games. Previous hit Gameloft games include &lt;em&gt;Oregon&lt;/em&gt; &lt;em&gt;Trail&lt;/em&gt;, &lt;em&gt;Hero&lt;/em&gt; &lt;em&gt;of&lt;/em&gt; &lt;em&gt;Sparta&lt;/em&gt; &lt;em&gt;I&lt;/em&gt; &lt;em&gt;&amp;amp;&lt;/em&gt; &lt;em&gt;II&lt;/em&gt;, &lt;em&gt;&lt;span class=&quot;caps&quot;&gt;NOVA&lt;/span&gt;&lt;/em&gt;, &lt;em&gt;Avatar&lt;/em&gt;, &lt;em&gt;Dungeon&lt;/em&gt; &lt;em&gt;Hunter&lt;/em&gt;, &lt;em&gt;&lt;span class=&quot;caps&quot;&gt;NFL&lt;/span&gt;&lt;/em&gt; &lt;em&gt;2010&lt;/em&gt;, &lt;em&gt;Real&lt;/em&gt; &lt;em&gt;Soccer&lt;/em&gt; &lt;em&gt;2010&lt;/em&gt;, &lt;em&gt;New&lt;/em&gt; &lt;em&gt;York&lt;/em&gt; &lt;em&gt;Nights&lt;/em&gt;, &lt;em&gt;Assassin’s&lt;/em&gt; &lt;em&gt;Creed&lt;/em&gt;, &lt;em&gt;Terminator&lt;/em&gt; &lt;em&gt;Salvation&lt;/em&gt;, &lt;em&gt;Asphalt&lt;/em&gt; &lt;em&gt;5&lt;/em&gt;, &lt;em&gt;Let’s&lt;/em&gt; &lt;em&gt;Golf&lt;/em&gt;, &lt;em&gt;Gangstar&lt;/em&gt;, just a few of the 600+ games that Gameloft has created since its inception.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;This position is based in the creative and inspiring city of New Orleans, an international metropolis built on entertainment and opportunity, and offers:&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Competitive salary and a comprehensive benefits package&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Excellent cost of living and area growth&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Fun, passionate and creative studio with a casual, friendly atmosphere&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;International environment offering daily contact with other countries &amp;amp; cultures&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Challenging and rewarding work on the next great frontiers in games&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;If you&amp;#8217;re ready to take it to the next level in your career, don&amp;#8217;t miss this opportunity to be part of the next big thing in mobile games!&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;br /&gt;&#10;Work with game designers and concept artists to create immersive and compelling 3D game environments.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Qualifications:&lt;/strong&gt;&lt;br /&gt;&#10;Professional Experience:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;5 years of professional environment art experience, any genre OR 5 years of professional 3d generalist experience, any genre&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Skills:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Proficient in 3DS Max, Photoshop, zBrush or other 3D software.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;A keen eye towards form, shape, structure, and silhouette in regards to modeling&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Good understanding of scene composition, color and atmosphere&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Excellent eye for quality 3d artwork&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to model and texture high quality low-poly environments&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Advanced understanding of current Gen Graphics&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to create textures for use with various shaders (specular maps, normal maps, etc.)&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Good sense of volume, lighting and materials&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to give precise and constructive feedback on 3d game arts&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to work as a team player with designers, developers and producers&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Pluses:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Experience develpoing for iOS&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Familiarity with nextgen asset production pipeline&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Background in academic drawing, traditional arts, sketching or illustration&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Passion for games!&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Chosen qualified candidates will be asked to complete a skills assessment.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;About Gameloft&lt;br /&gt;&#10;Since 2000, Gameloft® has proven a top innovator. We craft kick-ass games for all digital platforms and are tested Masters of the Mobile Space. Our 600+ freemium, premium and paymium games from casual to hardcore are localized in up to 12 languages and more than 100 countries. So your ballin guru skills will be seen by potentially millions of gamers. Meditate on that. We partner with more legendary brands than we can fit in a bullet point, like Marvel®, Hasbro®, FOX®, Mattel® and Ferrari®. We operate our own epic franchises, like Asphalt®, Real Football®, Modern Combat, and N.O.V.A.: Near Orbit Vanguard Alliance®. We employ over 5,000 developers in over 30 countries and are listed on the Paris Stock Exchange, &lt;span class=&quot;caps&quot;&gt;ISIN&lt;/span&gt;: FR0000079600, Bloomberg: &lt;span class=&quot;caps&quot;&gt;GFT&lt;/span&gt; FP, Reuters: &lt;span class=&quot;caps&quot;&gt;GLFT&lt;/span&gt;.PA. Bazinga. Our mantra? Your talent, our legacy, unstoppable. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/6016/senior-environment-artist-at-gameloft/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/6016/senior-environment-artist-at-gameloft/</link>
  <title>[Full-time] Senior Environment Artist at Gameloft</title>
  <dc:date>2013-05-17 18:55:10</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/6006/art-director-educational-mobile-games-at-mindsnacks/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; San Francisco, California&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://mindsnacks.com&quot;&gt;http://mindsnacks.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;strong&gt;TO &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ONLINE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;LEARN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MORE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ABOUT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MINDSNACKS&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;VISIT&lt;/span&gt;:  http://www.mindsnacks.com/careers/#artdirector&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&amp;quot;Always two there are, no more, no less: a master and an apprentice.&amp;quot; But actually this time there are around six. Our six designers, animators, and illustrators are seeking an art Yoda. If we need to keep this grounded in reality (why?) we&amp;#8217;ll call you the Art Director. As the Art Director you&amp;#8217;ll guide the art design for our entire app and ensure consistent style and mood across the games. You&amp;#8217;ll help us identify problem areas in production, then work to find the best compromise between the artistic needs of the project and the technical and organizational capabilities of the team. You&amp;#8217;ll also act as a coach and mentor, providing feedback to the artists, and generally just being an art Yoda. If you&amp;#8217;ve got brilliant advice backstocked in your brain and the experience to validate it, do apply or do not, there is no try.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;REQUIREMENTS&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Deep understanding of Adobe Creative Suite&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Team leadership skills and pipeline expertise&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Mobile gaming experience&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Shipped multiple games&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Wonderful portfolio of work&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;TO &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ONLINE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;LEARN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MORE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ABOUT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MINDSNACKS&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;VISIT&lt;/span&gt;:  http://www.mindsnacks.com/careers/#artdirector&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/6006/art-director-educational-mobile-games-at-mindsnacks/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/6006/art-director-educational-mobile-games-at-mindsnacks/</link>
  <title>[Full-time] Art Director - Educational Mobile Games at MindSnacks</title>
  <dc:date>2013-05-17 16:52:04</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/5948/associate-producer-fm-at-yager-development-gmbh/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Berlin, Germany&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.yager.de&quot;&gt;http://www.yager.de&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; seeks the talents of a passionate Associate Producer to work on an awesome and exciting unannounced &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; project. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture where your voice counts, are organized, have excellent communication skills, we have a great opportunity for you at &lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt;.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;In the production team you will work directly with the Producer and interdisciplinary teams of developers. Key duties will be working with the teams and Producer on scheduling, workflow and pipeline setup and maintenance within the teams. Ensuring that the feature and content teams are able to hit their quality and output commitments.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Assist Producer with managing the development of one game title from production to release&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Manage scheduling, task prioritization and resource coordination&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Collaborate with the team to create and deliver milestone schedules&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Continuously assess risk and develops risk-management strategies&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Assist the Producer in day to day operations in the development of the assigned game title&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Foster positive working relationships, teamwork and communication within the development team&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;3+ years of project management experience in games development&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Attention to detail, timely follow-up, strong organizational skills, and the ability to focus and to manage one&amp;#8217;s own time&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Willing to accept and provide direction, work well under pressure and handle multiple tasks&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Able to adapt quickly and be effective in new situations&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Excellent verbal and written communication skills in English&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Have a strong sense of initiative; good communication skills across multiple disciplines; ability and willingness to accept and follow direction, and to work collaboratively; excel as a team player&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Passionate about videogames&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Desirable skills:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Experience with the Unreal Engine&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Employment details:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Full-time and on-site&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Status: employment&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Start: as soon as possible&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Interested?&lt;br /&gt;&#10;If this sounds like you, and you love to work in interdisciplinary teams with a flat hierarchy, please send us your application using this link:&lt;br /&gt;&#10;&lt;a href=&quot;http://www.yager.de/career/index.html?yid=38&amp;amp;agid=23&quot;&gt;http://www.yager.de/career/index.html?yid=38&amp;amp;agid=23&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/5948/associate-producer-fm-at-yager-development-gmbh/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/5948/associate-producer-fm-at-yager-development-gmbh/</link>
  <title>[Full-time] Associate Producer (f/m) at YAGER Development GmbH</title>
  <dc:date>2013-05-16 15:14:46</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/5581/3d-artist-photo-real-at-turbosquid/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; New Orleans, Louisiana&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.turbosquid.com&quot;&gt;http://www.turbosquid.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Need a break from games?  TurboSquid is the world’s leading seller of 3D Models, and is expanding the company’s Custom 3D team. We are looking for a 3D Artist that is versatile, experienced, and interested in working in a small company atmosphere with a collaborative style.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;With over two million members, TurboSquid acts as an online broker for thousands of artists who publish their digital work (over 250,000 individual products) for sale on our site. We are located in the Central Business District of New Orleans in a vibrant walkable section of town close to restaurants, coffee shops and bars. TurboSquid is continuing to grow, and our industry is gaining unprecedented attention with the widespread popularity of 3D entertainment. Our customers include Pixar, Electronic Arts, Apple, Microsoft and thousands of others you wouldn’t realize need 3D all the time.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;We offer a competitive salary, with flexible work hours, 401k match, group health care plan, 15 days of paid time off and 9 company holidays.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Job Description and Responsibilities&lt;/strong&gt;&lt;br /&gt;&#10;The 3D Artist is responsible for delivering photo-real content for a variety of Custom 3D clients and projects. We&amp;#8217;re looking for someone who wants challenging work, is tired of crazy production schedules, but wants to stay in the industry and work with a great group of people in a visually inspiring city.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Position Requirements&lt;/strong&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Technical Prowess – Strength with both 3ds Max and V-Ray are essential – ramp-up time for these applications needs to be nil. You will need to be able to internalize a variety of specs, and then create well-constructed models for that pipeline. Problems with the spec? We expect you to let us know, and help us improve the process for other artists.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Flexibility – Street signs, televisions, couches, shoes, buildings – we’ve had clients that need it all. We need someone who is comfortable (and hopefully excited) with the opportunity to be working on something completely different week-by-week.&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Quality – At the end of the day, we need someone whose work gets mistaken for a real-world object. We’re working on tools and a process to make this a reality – we’ll just need you to execute on the content.&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;This position will be based out of our New Orleans office.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;More on Your Background&lt;/strong&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;4+ years of experience in a production environment within the 3D industry&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;A strong eye for quality and photorealism&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;A portfolio of existing photoreal 3D work&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Contribute to the production of training documentation, tutorials, and project postmortems&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Has the ability to digest a technical spec, and quickly deliver high-quality work with minimal oversight&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/5581/3d-artist-photo-real-at-turbosquid/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/5581/3d-artist-photo-real-at-turbosquid/</link>
  <title>[Full-time] 3D Artist - Photo-Real at TurboSquid</title>
  <dc:date>2013-05-08 16:58:02</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/5498/unity-vfx-particle-artist-at-enigmati/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; &lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.enigmatigames.com&quot;&gt;http://www.enigmatigames.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;We’re looking for a particle artist for our MoAR project. This is a technical role than a creative one. The responsibility requires the developer to analyze and transform 2D effect art into Unity particle system prefabs. Effects will include feedback for character movements, physical abilities, and magical elements such as fire, smoke, lightning and water. This is a part-time contract position. Preferred skill set includes proficient knowledge in Maya and/or 3dsMax, Unity with sufficient scripting experience, and texture painting in Photoshop.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/5498/unity-vfx-particle-artist-at-enigmati/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/5498/unity-vfx-particle-artist-at-enigmati/</link>
  <title>[Freelance] Unity VFX Particle Artist at ENIGMATI</title>
  <dc:date>2013-05-06 17:54:23</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/5488/senior-technical-animator-fm-at-yager-development-gmbh/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Berlin, Germany&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.yager.de&quot;&gt;http://www.yager.de&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; seeks the talents of a passionate Senior Technical Animator to work on an awesome and exciting unannounced &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; project. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture where your voice counts, are organized, have excellent communication skills and a proven track record in management, we have a great opportunity for you at &lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt;.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The technical animator’s primary mission is to rig characters, solve technical production issues, streamline processes and develop tools and frameworks for character creation. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Improve the character and animation pipeline&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Support design- and coding department to integrate characters in-game&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Troubleshoot and solve technical production issues&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Research and integrate new technology and define the technical direction of game development&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;5+ years of gaming production experience with CG Characters&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Understanding of game engines, tools, pipelines, development processes&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience with Unreal Engine preferred&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to create character/vehicle rigs that will support realistic and stunning animations&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong knowledge of one or more major 3D packages, Maya preferred&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience working with &lt;span class=&quot;caps&quot;&gt;MEL&lt;/span&gt; (Maya), Python (Maya, Motion Builder) and C++&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Quality awareness for the requirements of next-gen games; drive to raise the bar of quality regarding character&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to handle and prioritize multiple tasks, meet deadlines and excel under production conditions&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Good communication skills across multiple disciplines; ability and willingness to accept and follow direction, and to work collaboratively; excel as a team player&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Enthusiasm to learn and grow professionally&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Passionate about videogames&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Desirable skills:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Experience with Natural Motion’s Product Pipeline is a plus&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience with Motion Capture Data is a plus&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Employment details&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Full-time and on-site&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Status: employment&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Start: as soon as possible&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Join Our Team!&lt;br /&gt;&#10;If this sounds like you, and you love to work in interdisciplinary teams with a flat hierarchy, please send us your application using this link:&lt;br /&gt;&#10;&lt;a href=&quot;http://www.yager.de/career/index.html?yid=37&amp;amp;agid=23&quot;&gt;http://www.yager.de/career/index.html?yid=37&amp;amp;agid=23&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/5488/senior-technical-animator-fm-at-yager-development-gmbh/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/5488/senior-technical-animator-fm-at-yager-development-gmbh/</link>
  <title>[Full-time] Senior Technical Animator (f/m) at YAGER Development GmbH</title>
  <dc:date>2013-05-06 13:44:55</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/5487/senior-gameplay-animator-fm-at-yager-development-gmbh/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Berlin, Germany&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.yager.de&quot;&gt;http://www.yager.de&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt; seeks the talents of a passionate Senior Gameplay Animator to work on an awesome and exciting unannounced &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; project. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture where your voice counts, are organized, have excellent communication skills, we have a great opportunity for you at &lt;span class=&quot;caps&quot;&gt;YAGER&lt;/span&gt;.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Create engaging and believable in-game animation while working within the constraints of the brief, technology and game design&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Troubleshoot and solve technical production issues&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Quickly master in-house tools&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Work closely with other disciplines in small interdisciplinary teams&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Serve as a mentor to junior animators&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;4+ years professional experience of computer animation specializing in  In-Game Character Animation&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Shipped &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; console game experience&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong Maya knowledge&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong key frame animation skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience with Motion Capture Data&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Quality awareness for the requirements of Next-Gen games&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ability to handle and prioritize multiple tasks, meet the deadlines and to excel under production conditions&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Have a strong sense of initiative; good communication skills across multiple disciplines; ability and willingness to accept and follow direction, and to work collaboratively; excel as a team player&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong verbal and written communication skills in English&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Passionate about videogames&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Desirable skills&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Professional experience developing a first person action game is a plus&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Good knowledge of the Unreal Engine&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Knowledge in Motion Builder&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Employment details:&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Full-time and on-site&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Status: employment&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Start: as soon as possible&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Interested?&lt;br /&gt;&#10;If this sounds like you, and you love to work in interdisciplinary teams with a flat hierarchy, please send us your application using this link:&lt;br /&gt;&#10;&lt;a href=&quot;http://www.yager.de/career/index.html?yid=36&amp;amp;agid=23&quot;&gt;http://www.yager.de/career/index.html?yid=36&amp;amp;agid=23&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/5487/senior-gameplay-animator-fm-at-yager-development-gmbh/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/5487/senior-gameplay-animator-fm-at-yager-development-gmbh/</link>
  <title>[Full-time] Senior Gameplay Animator (f/m) at YAGER Development GmbH</title>
  <dc:date>2013-05-06 13:42:04</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/5060/vfx-artist-at-longtail-studios-halifax-inc/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Halifax, NS&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.longtailstudios.com&quot;&gt;http://www.longtailstudios.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;We are currently looking for an FX Artist to work on an exhilarating new project. The ideal candidate will collaborate with the Art Director and Lead Artist to help create jaw-dropping effects that maintain a coherent vision of the game’s stylized look and feel.&lt;br /&gt;&#10;The ideal candidate for this position will be responsible for the design and implementation of Visual Effects for our upcoming projects. The candidate will have a passion for making games, strong artistic skills, and an understanding of the technical constraints working within the game environment.&lt;br /&gt;&#10;Main responsibilities &amp;#8211; Create stylized (2d inspired) effects ranging from dynamic energy based attacks (fire, ice shards, energy beams), to visual FX including lava, smoke, and fire utilizing rigid body dynamics, particles, and shaders. &amp;#8211; Follow concept art, story boards, and written descriptions to prototype and implement FX in game. Participate in the constant improvement of production techniques. &amp;#8211; Maintain a high level of quality while working with design constraints and balancing performance issues. &amp;#8211; Dissect style, development and implementation of existing franchise effects assets to maintain visual consistency&lt;br /&gt;&#10;Essential Qualifications &amp;#8211; Must have a minimum of 2 years experience creating particle effects using a software engine (Maya / 3DSMAX, or Engine FX ala Unreal/Crysis) &amp;#8211; Strong hand painted texture skills and understanding of Traditional Art and Animation principles &amp;#8211; Skilled in 3D Graphics, Particle systems, Dynamics, shaders, etc. &amp;#8211; Advanced knowledge of most game development tools (Maya or 3D Studio Max, Photoshop, custom tools, etc.) &amp;#8211; Excellent communication, interpersonal, and organization skills&lt;br /&gt;&#10;Social Advantages and Working Conditions &amp;#8211; Competitive Salary Scale &amp;#8211; Comprehensive benefit plan including family coverage for medical, dental, and optometric care &amp;#8211; Relocation Support&lt;br /&gt;&#10;Working in Halifax&lt;br /&gt;&#10;Halifax has an exceptional quality of living at an affordable cost. Located downtown and minutes away from the harbor and its sights, Longtail Studios is in the heart of Halifax.&lt;br /&gt;&#10;Tons of nightlife surrounds the Studio and you’ll never have to go far to find great time with great people. A few blocks down and you’ll be at the historic harbor front where you can see all types of ships and vessels, from military, to yachts to cruise ships as well as more amazing shops and restaurants &amp;#8211; and talk about great seafood!&lt;br /&gt;&#10;Halifax is an awesome little city that thinks big. It has everything you want in a larger city but all the local flavor of a smaller one. So, are you dropping by soon?&lt;br /&gt;&#10;Take the chance and apply for the job today!&lt;br /&gt;&#10;To apply please submit the following directly to: jobs@longtailstudios.com&lt;br /&gt;&#10;o Cover Letter&lt;br /&gt;&#10;o Current CV/Resume&lt;br /&gt;&#10;o Portfolio/Demo Reel in one of the following formats: &lt;span class=&quot;caps&quot;&gt;URL&lt;/span&gt; or website; zip file &amp;#8211; Be sure to indicate “VFX Artist &amp;#8211; HALIFAX” in the subject line of your e-mail.&lt;br /&gt;&#10;We thank all applicants for their interest; however, due to volume of inquiries, only those selected for interviews will be contacted. Please, no telephone calls.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/5060/vfx-artist-at-longtail-studios-halifax-inc/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/5060/vfx-artist-at-longtail-studios-halifax-inc/</link>
  <title>[Full-time] VFX Artist at Longtail Studios Halifax Inc.</title>
  <dc:date>2013-04-19 14:58:44</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/5000/5-6-months-contract-modelertexturer-for-the-witness-videogame-at-thekla-inc/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; &lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://the-witness.net/news/&quot;&gt;http://the-witness.net/news/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;We are currently working on &amp;quot;The Witness&amp;quot; and looking to hire a strong artist for modelling/texture work for a contract of about 5/6 months to help us finish the game.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;If you are interested please provide a link to your online portfolio/cv and any other material you find relevant.&lt;br /&gt;&#10;This is a environment heavy videogame so please provide work samples that are focused on environment art.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;You can check more info about our game here:&lt;br /&gt;&#10;http://the-witness.net/news/&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/5000/5-6-months-contract-modelertexturer-for-the-witness-videogame-at-thekla-inc/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/5000/5-6-months-contract-modelertexturer-for-the-witness-videogame-at-thekla-inc/</link>
  <title>[Full-time] 5-6 Months contract Modeler/Texturer for The Witness videogame at Thekla Inc</title>
  <dc:date>2013-04-16 20:02:59</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/4985/senior-artist-at-gtl-media-collission-studios/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Santa Monica, CA &lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;We are looking for a Senior Artist to join our games development team. You’ll be joining a team focused on creating fun new titles across multiple platforms and genres. The ideal candidate will have their own refined artistic vision but will also understand and appreciate the collaborative nature of game development.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities will include, but will not be limited to:&#9;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Working directly with management and clients to develop the art style of the projects.&lt;br /&gt;&#10;•&#9;Creating and maintaining the projects Art Bible.&lt;br /&gt;&#10;•&#9;Creating layouts and mockups for the projects.&lt;br /&gt;&#10;•&#9;Supervising and mentoring the junior artists on the team.&lt;br /&gt;&#10;•&#9;Asset creation as needed.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;3+ Years of graphic design experience backed by a strong portfolio.&lt;br /&gt;&#10;•&#9;Expertise in Photoshop, Illustrator, or similar design packages.&lt;br /&gt;&#10;•&#9;A strong understanding of application development workflow&lt;br /&gt;&#10;•&#9;Proven leadership experience in a creative role.&lt;br /&gt;&#10;•&#9;Excellent communication skills.&lt;br /&gt;&#10;•&#9;A passion for games!&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/4985/senior-artist-at-gtl-media-collission-studios/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/4985/senior-artist-at-gtl-media-collission-studios/</link>
  <title>[Full-time] Senior Artist at GTL Media / Collission studios</title>
  <dc:date>2013-04-15 21:20:15</dc:date>
 </item>
</rdf:RDF>