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  <description>Latest jobs for Art</description>
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  <title>Game Job Hunter</title>
  <dc:date>05-02-2012</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1653/full-time-programmer-needed-at-babaroga/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Chicago, Illinois&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.babaroga.com&quot;&gt;http://www.babaroga.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Babaroga is looking for talented programmers and software engineers to work on bleeding-edge &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; mobile video game titles. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must have&amp;#8217;s:  &amp;#8211; Fluent in at least one programming language (C++, C# preferred)  &amp;#8211; Strong technical computer skills  &amp;#8211; Ability to troubleshoot and debug other people&amp;#8217;s code  &amp;#8211; Strong math skills  &amp;#8211; Aptitude for learning new technologies. Quickly.  &amp;#8211; Ability to work cross-platform  &amp;#8211; Passionate about playing and making games &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Nice-to-have&amp;#8217;s:  &amp;#8211; Some experience working on video games, especially mobile titles &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Open positions looking to fill in both our Chicago IL office.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;1.)Lead Engineers ¬ Game production experience is necessary. Applicants&lt;br /&gt;&#10;should submit their portfolio with games they worked on. Please outline your&lt;br /&gt;&#10;responsibilities on each project.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;2.) Game Engineers ¬ Understanding of programming concepts and principles of&lt;br /&gt;&#10;game production cycle. Game programming experience is preferred.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;3.) Framework / Tool Engineer &amp;#8211; Experience with designing and authoring&lt;br /&gt;&#10;production tools. This should range from 3D Maya / Max plug-ins to 2D&lt;br /&gt;&#10;animation and palette tools.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Why work for us?  &amp;#8211; Small team means your work is pivotal to the success of the project  &amp;#8211; Smaller scope projects means each day is different  &amp;#8211; Babaroga is a cutting edge company in a fast growing sector  &amp;#8211; Work on games published directly by Microsoft, EA, Zynga, etc. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;About Us: &lt;br /&gt;&#10;Babaroga is a mobile games developer working on bleeding edge &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; games for all mobile platforms. After 10 years in Chicago and over 50 released titles, we have opened up a studio in London to expand. Be an integral part of a small team designed to make the company grow! www.babaroga.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Must be willing to work on games that rock!&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1653/full-time-programmer-needed-at-babaroga/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1653/full-time-programmer-needed-at-babaroga/</link>
  <title>[Full-time] Full Time Programmer needed at Babaroga</title>
  <dc:date>2012-02-01 16:57:12</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1651/3d-generalist-at-blind-squirrel-digital-inc/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Newton, NC&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.blindsquirreldigital.com&quot;&gt;http://www.blindsquirreldigital.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Blind Squirrel Digital, Inc. is seeking 3D Generalists for current and upcoming film projects focusing on Previsualization for Feature Film Visual FX. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Skills for a generalist include modeling, texturing, rigging, animating, and rendering. &lt;span class=&quot;caps&quot;&gt;MEL&lt;/span&gt; scripting is not required but is always a plus. Experience in previs or vfx is not required, but is a definite plus. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Required software skills include Maya, Photoshop, AfterEffects.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;This is a contract position and the term of the project is based on the needs of the production. All work will be performed in-house in our studio in Newton, North Carolina. If you are interested, please fill out our artists database form at http://www.blindsquirreldigital.com/corp/artistDB/artistAdd.php, and download the previs test files, and follow the instructions in the Read Me text file.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Good luck and thank you for your interest in working at Blind Squirrel Digital, Inc.&lt;br /&gt;&#10;info@blindsquirreldigital.com&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1651/3d-generalist-at-blind-squirrel-digital-inc/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1651/3d-generalist-at-blind-squirrel-digital-inc/</link>
  <title>[Freelance] 3D Generalist at Blind Squirrel Digital, Inc.</title>
  <dc:date>2012-01-27 15:27:35</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Las Vegas, Nevada&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.petroglyphgames.com&quot;&gt;http://www.petroglyphgames.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Do you have a passion for UI? In this role you will play a key role in shaping the user experience for an &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;MMO&lt;/span&gt;. The User Interface Artist will work with the Lead Artist, Designers and Programmers to establish functional and attractive interfaces for computer games and websites. UI Artists are responsible for creating fully interactive menu systems that push the limits of 2D and/or 3D and enhances the overall aesthetic of the project. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;The UI Artist should have a good understanding of Flash &amp;amp; web design, including the ability to create custom well crafted bitmaps, icons, skins, etc.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;The UI Artist must demonstrate a broad range of skills and abilities, including core graphic design competencies (composition and layout, typography, color and light), drawing and/or painting skills and experience working within the constraints of game development. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Successful User Interface Artists are able to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Strong knowledge of design as it relates to user-interface and ergonomics is a must.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Industry experience and a passion for games. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Strong knowledge of Photoshop is required.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;•&#9;Knowledge of 3D Studio Max is preferred.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Applicants must submit a resume and art samples viewable via website to careers@petroglyphgames.com. &lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1648/user-interface-artist-at-petroglyph-games/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1648/user-interface-artist-at-petroglyph-games/</link>
  <title>[Full-time] User Interface Artist at Petroglyph Games</title>
  <dc:date>2012-01-25 20:53:52</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1635/artistmodeleranimator-at-trackingpoint/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Austin, Texas&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;JOB&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;OVERVIEW&lt;/span&gt; &lt;br /&gt;&#10;TrackingPoint is seeking to hire a contract Animator (or studio) to build environments and characters for simulation software.  Candidate should have experience as a technical artist developing 3D animations for real time platforms. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;RESPONSIBILITIES&lt;/span&gt;:&lt;br /&gt;&#10;•Creates 3D models, textures, and assets as directed with a high level of design continuity. &lt;br /&gt;&#10;•Develop storyboards and scripts to effectively communicate and influence creative vision.&lt;br /&gt;&#10;•Naturally animate human characters.&lt;br /&gt;&#10;•Ability to create seamless compositions between 2D and 3D elements.&lt;br /&gt;&#10;•Setup full range of environmental lighting conditions.&lt;br /&gt;&#10;•Adapt high-level design to real time mobile platform while maintaining best possible aesthetic quality. &lt;br /&gt;&#10;•Deliver all final assets as required by software team.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;PREREQUISITES&lt;/span&gt;: &lt;br /&gt;&#10;•Experienced character animator with ability to create realistic environments&lt;br /&gt;&#10;•Has developed or ported for mobile applications&lt;br /&gt;&#10;•Has developed efficient high quality models&lt;br /&gt;&#10;•Experience developing for real time systems &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;REQUIREMENTS&lt;/span&gt;: &lt;br /&gt;&#10;•BFA in Animation or equivalent&lt;br /&gt;&#10;•Expert in 3dMax or Maya and Photoshop&lt;br /&gt;&#10;•Examples showing knowledge of character animation&lt;br /&gt;&#10;•Examples of texture model art&lt;br /&gt;&#10;•Minimum 5+ years related experience&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;How to Apply:&lt;br /&gt;&#10;Send Cover letter and web link to: jobs@tracking-point.com   Subject: Animator&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1635/artistmodeleranimator-at-trackingpoint/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1635/artistmodeleranimator-at-trackingpoint/</link>
  <title>[Freelance] Artist/Modeler/Animator at TrackingPoint</title>
  <dc:date>2012-01-18 21:21:13</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1631/senior-ui-artist-at-demiurge-studios/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Cambridge, Massachusetts&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.demiurgestudios.com&quot;&gt;http://www.demiurgestudios.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Demiurge Studios is seeking a talented artist with a passion for user interface design. This person should be an innovative UI visionary with a wide range of artistic and stylistic abilities. You will drive the interface design for multiple game titles and have an impact on every project in the studio. If you care about the user’s experience from the very first splash screen all the way through the ending credits…then we’d love to talk with you!&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Primary Responsibilities:&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;   Design &amp;amp; create static and animated user interfaces for video games to be shipped on the 360, PS3, PC and iOS platforms&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Execute UI design with a keen eye for detail at all levels &amp;#8211; attend to the overarching screen-to-screen UI placement as well as the border treatment in an achievement icon&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Work independently and collaboratively with team members to solve UI challenges&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Quickly mockup &amp;amp; communicate design intents in a fast paced, highly iterative development environment&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Accurately estimate your work and expected development times while making smart tradeoffs between quality and pace&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications:&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;   4+ years of professional experience designing interfaces for games&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Expert user of industry standard tools including Photoshop, Illustrator and Flash&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Experience designing screen flows for console, PC and/or iOS titles&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   A thorough understanding of visual and textual communication principles&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Comfortable giving and receiving work critiques in open sessions&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Excellent verbal and written communication skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   A passion for creating high quality user experiences in a team setting&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Preference to applicants with:&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;   Experience developing Flash interfaces rendered by Scaleform&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Credit on titles shipped for the 360 or PS3 and localized for &lt;span class=&quot;caps&quot;&gt;EFIGS&lt;/span&gt;&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Experience developing a title using the Unreal Engine&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   A degree in fine art or graphic design&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Experience creating marketing materials or developing brands&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;   Outside interests!&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Please send a cover letter, resume and a link to your portfolio to jobs@demiurgestudios.com for consideration. Please include the &lt;span class=&quot;caps&quot;&gt;URL&lt;/span&gt; for your website on your resume.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1631/senior-ui-artist-at-demiurge-studios/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1631/senior-ui-artist-at-demiurge-studios/</link>
  <title>[Full-time] Senior UI Artist at Demiurge Studios</title>
  <dc:date>2012-01-10 18:28:33</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/1625/uiux-designer-at-playdomdisney/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Palo Alto, CA&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.playdom.com&quot;&gt;http://www.playdom.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Playdom is looking for a UI/UX Designer!&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;As a UX/UI Designer at Playdom you will be deeply involved in the game development process from start to finish and have a creative impact and voice in the design of our games. UI/UX Designers work with the UI/UX Director, Art Director, Lead Artist, and the Product Manager to design and implement UI features that drive the visual identity of our games. UI/UX Designers will also create in-game artwork and placeholder artwork as needed by developers and engineering. You may also work with business intelligence and marketing teams to create UI tests to support and refine our games.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Basic Qualifications&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Vector illustration and UI renderings (not just wireframes)&lt;br /&gt;&#10;Visual and functional design for a fashion-oriented female audience&lt;br /&gt;&#10;Flash animation and/or game experience a Plus, shipped games = bonus points!&lt;br /&gt;&#10;Experience working with &lt;span class=&quot;caps&quot;&gt;MMO&lt;/span&gt;&amp;#8217;s or multi-player web games&lt;br /&gt;&#10;Avid user of games on social networks (Facebook / MySpace)&lt;br /&gt;&#10;Easy going, low stress personality with a good sense of humor &amp;#8211; after all we make games, we like to have fun&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Preferred Qualifications&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Ideally 3-5 years UI experience (but we always consider talent first)&lt;br /&gt;&#10;Excellent graphic design skills: sketching/wireframing/storyboarding abilities on paper/screen&lt;br /&gt;&#10;Strong understanding of the effective use of color and composition&lt;br /&gt;&#10;Communicate visually, and to identify and define visual design issues and solutions&lt;br /&gt;&#10;Understanding of web and interactive design fundamentals (Fold line, &lt;span class=&quot;caps&quot;&gt;CTA&lt;/span&gt;, usability, Information architecture)&lt;br /&gt;&#10;Ability to create art assets (especially icons) matching existing art styles &amp;#8211; A Design Chameleon&lt;br /&gt;&#10;Expert knowledge of Photoshop, Illustrator, Flash CS3/CS4, and other relevant art tools&lt;br /&gt;&#10;A desire to learn, grow, and work in an iterative design environment.&lt;br /&gt;&#10;Ability to communicate and play nice with others in a dynamic team environment&lt;br /&gt;&#10;Passion for games, virtual worlds, and social networking&lt;br /&gt;&#10;Portfolio must illustrate strong UI skills, and graphic design skills&lt;br /&gt;&#10;Know who Steve Krug and Jakob Nielsen are and why they are important&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Additional Information&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;To expedite consideration, we highly recommend that you &lt;span class=&quot;caps&quot;&gt;BOTH&lt;/span&gt; upload your resume &lt;span class=&quot;caps&quot;&gt;AND&lt;/span&gt; copy and paste the text when creating your candidate profile.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;This position is with the legal entity Disney Interactive Media Group&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BUSINESS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;UNIT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;OVERVIEW&lt;/span&gt; &amp;#8212; Playdom produces a diverse portfolio of casual games for the rapidly growing platform of social networks, including Facebook and MySpace. With over 47 million monthly users and #1 rated games, Playdom is one of the fastest-growing social game developers, offering high quality community entertainment experiences.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;COMPANY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;OVERVIEW&lt;/span&gt; &amp;#8212; Disney Interactive Media Group (&lt;span class=&quot;caps&quot;&gt;DIMG&lt;/span&gt;), the interactive entertainment affiliate of The Walt Disney Company, creates immersive, connected, interactive experiences across console, online, mobile and social network platforms to entertain and inform audiences around the globe. &lt;span class=&quot;caps&quot;&gt;DIMG&lt;/span&gt;&amp;#8217;s mission is to deliver Disney content to fans, whenever and wherever they want it, through numerous interactive media platforms.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Disney Interactive Media Group operates five global product groups: Disney Interactive Studios produces console and handheld video games for the Nintendo Wii™, Nintendo DS™, PlayStation®Portable, Xbox 360® video game and entertainment systems, PLAYSTATION®3 computer entertainment system, and the personal computer; Disney Online produces Disney.com and a portfolio of leading lifestyle websites for families, including Family.com; Disney Online Studios develops online virtual worlds, providing connected game-play experiences for children around the globe; Disney Mobile brings the best of Disney content to the mobile web, smart phone applications, and mobile games; in addition, &lt;span class=&quot;caps&quot;&gt;DIMG&lt;/span&gt; manages a Disney-branded mobile phone service in Japan in association with Softbank; and Playdom produces best-in-class content for the rapidly growing platform of casual games on emerging platforms and social networks such as Facebook and MySpace.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;All five product groups work together to create a variety of connected, multi-platform entertainment experiences.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Please send resumes to jhoffman@playdom.com for consideration.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1625/uiux-designer-at-playdomdisney/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1625/uiux-designer-at-playdomdisney/</link>
  <title>[Full-time] UI/UX Designer at Playdom/Disney</title>
  <dc:date>2012-01-06 19:38:34</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1624/2d-game-art-internship-at-codename-games/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Los Angeles, California&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.codenamegames.com&quot;&gt;http://www.codenamegames.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Codename Games is seeking a talented 2D artist to assist with asset creation for various ongoing projects.  You will be involved in the entire art process, from concept to asset creation and animation.  While you will be receiving direction from your project lead and a lead artist, you will also have an opportunity to influence the look of the games you work on.  The games you work on will be in several art styles across multiple platforms, so flexibility and adaptability are key.  This is an unpaid internship, so you must be able to receive course credit at an institution where you are currently enrolled.  As additional compensation, you will receive the professional credit of &amp;quot;Assistant Artist&amp;quot; on any games you work on.  You will also be free to use projects you work on in your personal portfolio.  &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements:&lt;/p&gt;&#10;&#10;    * &lt;span class=&quot;caps&quot;&gt;MUST&lt;/span&gt; be a current student, no exceptions.&#10;    * Pursuing games-related or digital art degree&#10;    * Familiarity with Adobe Photoshop &#10;    * Strong concept art skills (line drawing and coloring)&#10;    * Ability to receive/respond to art direction&#10;    * Good communication skills and a positive attitude&#10;&#10;&#9;&lt;p&gt;Bonus Points:&lt;/p&gt;&#10;&#10;    * Flash or other 2D animation skills, especially sprite-based&#10;    * Experience creating and editing particle effects&#10;    * Experience with designing/creating &lt;span class=&quot;caps&quot;&gt;GUI&lt;/span&gt; elements&#10;    * Some game design background&#10;    * Previous industry experience&#10;&#10;&#9;&lt;p&gt;About Codename Games&lt;br /&gt;&#10;Codename Games is an independent games label developing small, innovative, independent projects for consoles and the web.  Borrowing ideas from the best maverick, artist-focused entertainment enterprises, Codename works with small independent developers worldwide, internally and externally to develop smart, new indie games.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;We are located in downtown Los Angeles.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;http://www.codenamegames.com&lt;br /&gt;&#10;http://www.facebook.com/pages/CODENAME/358090265838&lt;br /&gt;&#10;http://twitter.com/#!/codenamegames&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;To Apply&lt;br /&gt;&#10;Please submit a cover letter, resume, and link to an online portfolio or reel, if available, to jobs@codenamegames.com. Please put &amp;quot;Codegame Intern&amp;#8230;shhhh!&amp;quot; in the subject line.&lt;br /&gt;&#10;Please, no calls or drop-ins.&lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1624/2d-game-art-internship-at-codename-games/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1624/2d-game-art-internship-at-codename-games/</link>
  <title>[Full-time] 2D Game Art Internship at Codename Games</title>
  <dc:date>2012-01-06 01:01:48</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1623/3d-game-art-internship-at-codename-games/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Los Angeles, California&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.codenamegames.com&quot;&gt;http://www.codenamegames.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Codename Games is seeking a talented 3D artist to assist with asset creation for various ongoing projects.  You will be involved in the entire art process, from concept to asset creation and animation.  While you will be receiving direction from your project lead and a lead artist, you will also have an opportunity to influence the look of the games you work on.  The games you work on will be in several art styles across multiple platforms, so flexibility and adaptability are key.  This is an unpaid internship, so you must be able to receive course credit at an institution where you are currently enrolled.  As additional compensation, you will receive the professional credit of &amp;quot;Assistant Artist&amp;quot; on any games you work on.  You will also be free to use projects you work on in your personal portfolio.  &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements:&lt;/p&gt;&#10;&#10;    * &lt;span class=&quot;caps&quot;&gt;MUST&lt;/span&gt; be a current student, no exceptions.&#10;    * Pursuing games-related or digital art degree&#10;    * Familiarity with Adobe Photoshop and Autodesk Maya (2008 or later)&#10;    * Texturing skills in Maya&#10;    * Strong concept art skills (line drawing and coloring)&#10;    * Ability to receive/respond to art direction&#10;    * Good communication skills and a positive attitude&#10;&#10;&#9;&lt;p&gt;Bonus Points:&lt;/p&gt;&#10;&#10;    * Maya animation skills&#10;    * Some game design background&#10;    * Previous industry experience&#10;&#10;&#9;&lt;p&gt;About Codename Games&lt;br /&gt;&#10;Codename Games is an independent games label developing small, innovative, independent projects for consoles and the web.  Borrowing ideas from the best maverick, artist-focused entertainment enterprises, Codename works with small independent developers worldwide, internally and externally to develop smart, new indie games.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;We are located in downtown Los Angeles.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;http://www.codenamegames.com  &lt;br /&gt;&#10;http://www.facebook.com/pages/CODENAME/358090265838&lt;br /&gt;&#10;http://twitter.com/#!/codenamegames&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;To Apply&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Please submit a cover letter, resume, and link to an online portfolio or reel, if available, to jobs@codenamegames.com. Please put &amp;quot;Codegame Intern&amp;#8230;shhhh!&amp;quot; in the subject line.&lt;br /&gt;&#10;Please, no calls or drop-ins.&lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1623/3d-game-art-internship-at-codename-games/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1623/3d-game-art-internship-at-codename-games/</link>
  <title>[Part-time] 3D Game Art Internship at Codename Games</title>
  <dc:date>2012-01-06 01:00:42</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1615/justin-time-2-animator-at-guru-studio/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Toronto, Ontario&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.gurustudio.com&quot;&gt;http://www.gurustudio.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Guru studio, the award winning and internationally renowned animation facility in Toronto is looking for Animators, for a number of productions including the second season of their original show Justin Time.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements/Skills:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Artistic: &lt;br /&gt;&#10;•&#9;Natural sense of human and non-human movement, timing, weight and balance and the ability to use this to bring characters to life&lt;br /&gt;&#10;•&#9;Understand musical timing and how it applies to animated characters&lt;br /&gt;&#10;•&#9;Fanatical attention to detail&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Production: &lt;br /&gt;&#10;•&#9;Able to work cooperatively within a creative team environment&lt;br /&gt;&#10;•&#9;Dependable, able to anticipate the needs of the project and team&lt;br /&gt;&#10;•&#9;Able to problem solve and share solutions&lt;br /&gt;&#10;•&#9;Willing to accept direction and be open to changes from Animation Supervisors&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Technical: &lt;br /&gt;&#10;•&#9;Professionally conversant with Maya&lt;br /&gt;&#10;•&#9;Be active in remaining current and up to date with software&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Planning: &lt;br /&gt;&#10;•&#9;Able to work independently to manage own workflow and deadlines&lt;br /&gt;&#10;•&#9;Track own shot assignments; report shot starts and completions to producer and animation supervisor&lt;br /&gt;&#10;•&#9;Organize work files efficiently&lt;br /&gt;&#10;•&#9;Must be able to handle pressure and juggle multiple projects&lt;br /&gt;&#10;•&#9;Need to be efficient, reliable and self motivated with minimal supervision&lt;br /&gt;&#10;•&#9;Fun, trustworthy and chill&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Please send only online portfolios/blogs to: &lt;br /&gt;&#10;hireme@gurustudio.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Applicants must be legally entitled to work in Canada and &lt;strong&gt;for income tax purposes applicants must have been a resident in Ontario during 2011&lt;/strong&gt; Guru Studio is an equal opportunity employer.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1615/justin-time-2-animator-at-guru-studio/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1615/justin-time-2-animator-at-guru-studio/</link>
  <title>[Full-time] Justin Time 2 - Animator at Guru Studio</title>
  <dc:date>2011-12-21 20:37:26</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/1613/ui-artist-at-trackingpoint/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; &lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;JOB&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;OVERVIEW&lt;/span&gt; &lt;br /&gt;&#10;Tracking Point is seeking to contract an artist to design UI screen graphics including text, icons, and other graphic elements for heads up display and menus.  Candidates must be able to show strong understanding of typography for effective communication in a broad range of design styles.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;RESPONSIBILITIES&lt;/span&gt;:&lt;br /&gt;&#10;•&#9;Creates Interface assets as directed with a high level of design consistency and continuity. &lt;br /&gt;&#10;•&#9;Rapidly generate concepts in broad range of design styles inspired by current trends in personal electronics and video games&lt;br /&gt;&#10;•&#9;Develop detailed mockups, storyboards, and interactive prototypes as needed to effectively communicate interaction and design idea. &lt;br /&gt;&#10;•&#9;Bring appropriate graphic elements to life through motion to improve communication of UI and enhance the user experience&lt;br /&gt;&#10;•&#9;Adapt high-level design of Interface to specific requirements of lower resolution display&lt;br /&gt;&#10;•&#9;Create final art assets based on platform requirements&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;PREREQUISITES&lt;/span&gt;: &lt;br /&gt;&#10;•&#9;Experienced UE/UX Artist (preferred)&lt;br /&gt;&#10;•&#9;Strong art background including interface design or communication graphics&lt;br /&gt;&#10;•&#9;Comprehensive understanding of Animation, Motion Graphics &lt;br /&gt;&#10;•&#9;Ability to develop style guides &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;REQUIREMENTS&lt;/span&gt;: &lt;br /&gt;&#10;•&#9;&lt;span class=&quot;caps&quot;&gt;BFA&lt;/span&gt; in a design discipline or equivalent experience &lt;br /&gt;&#10;•&#9;Work that demonstrates a high level of creativity&lt;br /&gt;&#10;•&#9;Expert in Adobe Suite and other tools required to deliver animated graphics&lt;br /&gt;&#10;•&#9;Dedicated and committed to delivering visually stunning graphics in a timely manner&lt;br /&gt;&#10;•&#9;Online portfolio&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;How to Apply:&lt;br /&gt;&#10;Send Cover letter and web link to: jobs@tracking-point.com   Subject: UI Artist&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/1613/ui-artist-at-trackingpoint/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/1613/ui-artist-at-trackingpoint/</link>
  <title>[Freelance] UI Artist at TrackingPoint</title>
  <dc:date>2011-12-21 18:04:49</dc:date>
 </item>
</rdf:RDF>
