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  <dc:date>12-03-2010</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Anywhere&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Pogo.com, the most popular social network for casual games and community, is seeking an Interactive Graphic Designer in Montreal, QC, to create Web page designs, Web feature designs, and some User-Interfaces.&lt;br /&gt;&#10;The Interactive Graphic Designer should feel comfortable contributing in many levels of the design process. The ideal candidate will be able to brainstorm concepts with producers and the art director, and then create files in Photoshop, Illustrator, or Flash. The main responsibility will be to produce finished Web graphics, and Website designs. The ideal candidate will have strong graphic design skills, coupled with a technical understanding of current Web technologies and emerging design trends.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Major areas of responsibility include:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;• Creating Web graphics, Web page designs and new features&lt;br /&gt;&#10;• Working with the art director, UX designers, and producers&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Skills should include a collaborative nature, excellent communication skills, a creative personality, and a good sense of humor. The right candidate should be detail-oriented, flexible, organized, good at multi-tasking, and be able to work independently. Experience designing User-interfaces is a plus, as is the ability to produce iconic illustrations.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Requirements&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;• Experience working as an Interactive Graphic Designer, at least 5 years experience is preferred&lt;br /&gt;&#10;• Expert with Adobe suite of graphic design programs, Photoshop, Illustrator, etc.&lt;br /&gt;&#10;• Good Communication and presentation skills&lt;br /&gt;&#10;• Familiarity with current and emerging Web technologies&lt;br /&gt;&#10;• Interest/passion for online gaming&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;More about Pogo:&lt;br /&gt;&#10;Pogo.com is the stickiest online destination in the US with 11 million unique visitors per month who play, on average, more than 50 minutes per day. Pogo.com features both single-player and multiplayer games and is known for its thriving online community. Club Pogo, Pogo.com’s premium service, offers players a variety of &lt;span class=&quot;caps&quot;&gt;VIP&lt;/span&gt; features including exclusive games, no ads, private chat and avatars. Club Pogo has over 1.5 million subscribers.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Send your resume to matrudeau@ea.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Please note that we will contact only with shortlisted candidates chosen for an interview.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Thanks for your interest. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/534/interactive-graphic-designer-at-ea-pogocom/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/534/interactive-graphic-designer-at-ea-pogocom/</link>
  <title>[full-time] Interactive Graphic Designer at EA - Pogo.com</title>
  <dc:date>2010-03-10 16:46:23</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Montreal, Quebec&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Want to be at the stepping stone for changing the way we play online games? Then you&amp;#8217;ve come to the right place! Find out what makes Pogo.com the #1 online gaming site on the Internet! We&amp;#8217;re looking for the architects of the future of online gaming.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Specific responsibilities include: &amp;#8211; Responsible for all levels of feature development that support online games. &amp;#8211; Work with designers/producers to define project scopes. &amp;#8211; Identify project risks and work effectively to mitigate them. &amp;#8211; Develop web services, feeds, and UI and integrate them in the game clients. &amp;#8211; Work with core backend services and database layer communications. &amp;#8211; Collaborate with other engineers to integrate complex systems and services. &amp;#8211; Provide technical leadership and innovation for the team. &amp;#8211; Mentor other engineers and ensure high technical quality. &amp;#8211; Interview and evaluate job candidates for technical positions. &amp;#8211; Support production issues when necessary.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Technical skills and experience:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- At least 4 years of professional programming experience required. &amp;#8211; At least 2 years of experience developing Java web services and backend services required.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Experience with the following are required:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;- Client/Server architectures with caching and partitioning. &amp;#8211; Java web application development frameworks. (Struts/Tiles a plus) &amp;#8211; Databases and Database Access APIs. (&lt;span class=&quot;caps&quot;&gt;JDBC&lt;/span&gt; experience required, Hibernate a plus) &amp;#8211; Multithreaded and distributed application development. &amp;#8211; Knowledge of design patterns and &lt;span class=&quot;caps&quot;&gt;UML&lt;/span&gt; required. &amp;#8211; Excellent oral and written communication skills required. &amp;#8211; Self-motivation and strong work ethic required. &amp;#8211; BS, MS, or PhD in Computer Science required.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Send your resume to matrudeau@ea.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;More about Pogo:&lt;br /&gt;&#10;Pogo.com is the stickiest online destination in the US with 11 million unique visitors per month who play, on average, more than 50 minutes per day. Pogo.com features both single-player and multiplayer games and is known for its thriving online community. Club Pogo, Pogo.com’s premium service, offers players a variety of &lt;span class=&quot;caps&quot;&gt;VIP&lt;/span&gt; features including exclusive games, no ads, private chat and avatars. Club Pogo has over 1.5 million subscribers.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/533/java-programmer-at-ea-pogocom/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/533/java-programmer-at-ea-pogocom/</link>
  <title>[full-time] Java Programmer at EA - Pogo.com</title>
  <dc:date>2010-03-10 16:14:56</dc:date>
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  <description>&lt;strong&gt;Location:&lt;/strong&gt; Champaign, IL&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.volition-inc.com&quot;&gt;http://www.volition-inc.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Experienced Producer Wanted&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Volition, Inc., a video game studio located in Champaign, Illinois, is seeking an experienced Producer to lead one of their internal development teams on an exciting current generation console title. Volition is an established game development studio owned by &lt;span class=&quot;caps&quot;&gt;THQ&lt;/span&gt;, Inc. and has created the Saints Row, Red Faction, and FreeSpace franchises. Champaign, Illinois is home of the University of Illinois and only a few hours by car from Chicago, St. Louis and Indianapolis. It is a great place for singles, couples and those with families. This position will be accountable for successfully managing schedule, resources and scope to deliver all game SKUs on time and on budget. The ideal candidate is proficient at leading large game development teams through the entire development cycle across multiple platforms simultaneously. Candidate should be able to lead the development team to adapt to creative changes and iterative development. Key responsibilities include: developing and championing the game vision; managing the overall project scope, priorities and budget; and managing the leads team to ensure success.&lt;br /&gt;&#10;Responsibilities&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Develop, champion and communicate the product vision to the team&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Creation and presentation of game status to the development team, Volition management, &lt;span class=&quot;caps&quot;&gt;THQ&lt;/span&gt; corporate, and external groups&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Actively work with Marketing and PR on plans and execution of product promotions&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ensure compliance with all legal requirements on development contracts&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Keep up on the state of competing products&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Build and maintain a strong development team and a productive team environment&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Drive and foster effective communication among all team members&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Directly manage leads team (discipline leads, Project Managers, Producers) to meet project goals&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Develop and present monthly performance feedback and develop annual performance reviews for all reports&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Occasional travel will be required to &lt;span class=&quot;caps&quot;&gt;THQ&lt;/span&gt; Corporate (California) and other marketing and PR events (global)&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;At least 5 years experience as a Producer in the video games industry – including delivery of current generation console titles&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Bachelor’s degree in relevant field or equivalent professional experience&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Deep passion for video games&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong work ethic, including willingness to work long hours when necessary&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Proven ability to meet deadlines under pressure&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Expert in both written and verbal communication&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Proven skills in organization and communication&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong analytical and problem solving skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong interpersonal/relationship management skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Strong time management skills and ability to effectively prioritize and focus on project goals during stressful periods&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience in performance and personnel management, change management, and risk management&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Successful experience collaborating with publisher throughout a development cycle&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Proficient in all Microsoft Office applications (Word, Excel, Outlook, PowerPoint, etc.)&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Other information&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Strongly preferred:&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Experience leading large game development teams (more than 60 people)&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Proven eye for quality and ability to inspire others to achieve high quality&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Knowledge of project management processes, tools, and techniques – in waterfall, &lt;span class=&quot;caps&quot;&gt;SDLC&lt;/span&gt;, and Scrum methodologies&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Experience with Hansoft (or similar scheduling tools)&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/531/experienced-producer-at-volition/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/531/experienced-producer-at-volition/</link>
  <title>[full-time] Experienced Producer at Volition</title>
  <dc:date>2010-03-10 04:05:39</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/530/lead-animation-at-ubisoft/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Montreal, Quebec&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://creatorsofemotion.com&quot;&gt;http://creatorsofemotion.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Summary:&lt;br /&gt;&#10;The incumbent will plan, assign, and supervise the work of the animators. The incumbent will ensure the team’s optimal performance and resolve and manage the situations that hinder the attainment of production goals by the animation team.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Missions:&lt;br /&gt;&#10;The main and routine tasks of the Lead Animation are to: &lt;br /&gt;&#10;-Assess the workload and production capacity, plan the work, and establish priorities for the animation team&lt;br /&gt;&#10;-Allocate duties and ensure follow-ups on the work of team members regarding the animation deliverables&lt;br /&gt;&#10;-Communicate project objectives, strategies, and information to all team members so as to ensure the visibility of the progress of the game’s development and the other crafts&lt;br /&gt;&#10;-Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to attain its goals  &lt;br /&gt;&#10;-Follow up on performance and performance assessment&lt;br /&gt;&#10;-Participate in team member selection&lt;br /&gt;&#10;-Determine the schedules and vacation time of group members with the associate producer&lt;br /&gt;&#10;-Manage conflicts within the team if necessary&lt;br /&gt;&#10;-Supervise and plan periods to remedy the animation bugs identified by testers&lt;br /&gt;&#10;-Create a work environment that fosters team motivation, development, and especially creation&lt;br /&gt;&#10;-Support career advancement and suggest development and training sessions on technical and interpersonal skills to team members&lt;br /&gt;&#10;-Carry out all related tasks&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Training:&lt;br /&gt;&#10;Attestation of College Studies in game-oriented 3D animation technique combined with a project management certificate or any other equivalent training.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Relevant Experience:&lt;br /&gt;&#10;Minimum of 5 year experience as animator including two as team lead in animation. Experience in supervising an animation team is a great asset or any other relevant experience.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Other Skills:&lt;br /&gt;&#10;-Advanced abilities in team management&lt;br /&gt;&#10;-Capacity of planning, follow-up and be on schedule&lt;br /&gt;&#10;-Have communication skills&lt;br /&gt;&#10;-Capacity to keep up with changes&lt;br /&gt;&#10;-Creativity (originality and resourceful in finding solutions)&lt;br /&gt;&#10;-Capacity of doing team work&lt;br /&gt;&#10;-Be rigorous&lt;br /&gt;&#10;-Able to manage time and priorities&lt;br /&gt;&#10;-Analytical and synthesis aptitude&lt;br /&gt;&#10;-Be autonomous&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/530/lead-animation-at-ubisoft/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/530/lead-animation-at-ubisoft/</link>
  <title>[full-time] Lead Animation at Ubisoft</title>
  <dc:date>2010-03-09 22:54:03</dc:date>
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 <item rdf:about="http://www.gamejobhunter.com/job/529/associate-producer-at-longtail-studios/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Quebec City, Quebec&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.longtailstudios.com&quot;&gt;http://www.longtailstudios.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Are you looking for a new and different experience? You have the necessary experience and leadership to drive a project’s vision in order to make the best games? You might our ideal candidate!&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Longtail Producers lead the development of new titles from concept to release. Producers are charged with managing cross-functional teams to move their product through each stage of development. In this capacity, they will assume the following key responsibilities: &lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Execute the creative vision of the product throughout the production lifecycle&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Facilitate, coordinate and schedule the interactions and deliverables of art, programming, writing, game design and testing teams throughout each phase of the product life cycle&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Ensure all team members have a consistent vision and are working towards a common goal&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Provide milestones for team members from each department &lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Critique deliverables and provide constructive feedback&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Manage relationships and business development initiatives with publishers, console manufacturers, partners and contractors&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Perform financial projections, budget tracking, competitive &amp;amp; risk analysis&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Provide direction and input with regards to marketing and promotional activities&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Track progress and report regularly to the head of production and president of Longtail&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Manage teams working in Scrum/Agile environments&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;The position relies heavily on interpersonal and organizational skills, along with an ability to manage, motivate and provide direction for large, diverse teams. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Given the demands of the job and the nature of the content they will be working with, Producers must be passionate about video games in a wide variety of genres. They are expected to have and maintain a deep knowledge of industry trends and opportunities. &lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Experience Requirements&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;2+ years of videogame production experience (Associate Producer level)&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;2+ years leading cross-functional teams &lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Proven management experience including: employee selection, employee development, performance management, conflict resolution, team facilitation, motivation and recognition, budgeting, project planning and organizational skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Track record of project execution: completing and shipping quality games on time and on budget&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Excellent written and oral communication skills&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Experience with narrative formats (fiction, film, television, drama, sketch comedy) is a plus&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Prior design experience a plus&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Experience with Scrum/Agile development a plus&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Social advantages and work conditions&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Competitive basic wage rate &lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Collective benefit plan including full family coverage for medical, dental and optometric care &lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Relocation packages offered to candidates from outside the city or country. (Help in obtaining the visa, etc.)&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Flexible vacation and statutory holidays &lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;One week paid vacation between Christmas and New Year&amp;#8217;s&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;The position is 40 hours a week &amp;#8211; Monday through Friday, on site&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#10;&#9;&lt;p&gt;Working in Quebec City&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Quebec City has a very good quality of living and an affordable cost of living. Take the chance and apply for the job today!  We offer a generous relocation package that will make your move free of worries.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Please submit the following directly to: emplois@longtailstudios.com&lt;/p&gt;&#10;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Cover letter &lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Current CV / Resume&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Please reference the job title Associate Producer &amp;#8211; QUÉ&lt;span class=&quot;caps&quot;&gt;BEC&lt;/span&gt; in the subject line of your email.&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/529/associate-producer-at-longtail-studios/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/529/associate-producer-at-longtail-studios/</link>
  <title>[full-time] Associate Producer at Longtail Studios</title>
  <dc:date>2010-03-05 18:44:11</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/526/art-leaddirector-at-fire-hose-games/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Cambridge, Massachusetts&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.firehosegames.com&quot;&gt;http://www.firehosegames.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Are you looking for a creative, innovative studio where you can really make an impact? Want to drop out of the big studio rat race and join the indie revolution? Apply for a job at Fire Hose Games, New England&amp;#8217;s premiere &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;XBLA&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;PSN&lt;/span&gt;, WiiWare and Steam start up.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Art Lead/Director:&lt;/strong&gt; We’re looking for an artist with 3+ years of experience making console video games, specifically with the PS3 and/or Xbox 360. Strong proficiency with 3DS Max, Photoshop, and Illustrator required (bonus if you know Maya, After Effects, and of course MS Paint). Animation, 3D modeling, and character skills should be exceptional. We would prefer if you’re also great at environmental work and 2D illustrating/concepting, but the 3D stuff is more important. Moreover we need someone who can manage a small 2-3 person art team and make sure that everyone is producing shipping quality assets and working efficiently.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Compensation and Benefits:&lt;/strong&gt; &#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Competitive start up wages&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Super generous stock options – you’re getting in on the ground floor of an up and coming studio&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;Kickass health care&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;3-4 weeks vacation time, and sick time on top of that &lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;We only work ~45 hours/week. Really! You can have a life outside of work!&lt;/li&gt;&#10;&#9;&#9;&lt;li&gt;An environment where you’re part of a small team and get to make real design and creative decisions. You’ll no longer be a cog in the machine!&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&#10;&#9;&lt;ul&gt;&#10;&#9;&#9;&lt;li&gt;Lots of yummy food, snacks, and drinks in the office&lt;/li&gt;&#10;&#9;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;To apply, please send your resume and portfolio to jobs [at] firehosegames dot com.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;To find out more about Fire Hose, please visit www.firehosegames.com&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/526/art-leaddirector-at-fire-hose-games/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/526/art-leaddirector-at-fire-hose-games/</link>
  <title>[full-time] Art Lead/Director at Fire Hose Games</title>
  <dc:date>2010-03-02 16:45:34</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/525/game-director-wideload-studios-at-disney-interactive-studios/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Chicago, Illinois&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.disney.com/videogames&quot;&gt;http://www.disney.com/videogames&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;DIMG&lt;/span&gt; oversees several lines of business. Disney Interactive Studios, which has six internal game development studios around the world, self publishes and distributes a broad portfolio of multi-platform video games, mobile games and interactive entertainment worldwide. Disney Online produces Disney.com, the No. 1 kids entertainment and family community Web site, for multiple platforms including PCs and mobile phones, as well as the Disney Family Network of Web sites for moms. Additionally, Disney Online develops and publishes an industry leading suite of online virtual worlds for kids and families. Disney Interactive Studios and Disney Online work together to leverage the platform-specific expertise of the collective group to create a line of interconnected, multiplatform interactive entertainment experiences. &lt;span class=&quot;caps&quot;&gt;DIMG&lt;/span&gt; also develops new online technologies and distribution platforms and operates the online technical backbone and infrastructure that power the Web presence of The Walt Disney Company including category leaders &lt;span class=&quot;caps&quot;&gt;ESPN&lt;/span&gt;.com, &lt;span class=&quot;caps&quot;&gt;ABC&lt;/span&gt;.com, and &lt;span class=&quot;caps&quot;&gt;ABCNEWS&lt;/span&gt;.com. &lt;span class=&quot;caps&quot;&gt;DIMG&lt;/span&gt; is headquartered in North Hollywood, Calif., with content available directly or through third parties in many major markets worldwide, including the Americas, Europe, and Asia Pacific.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;POSITION&lt;/span&gt; SUMMARY:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Wideload is looking for a talented, versatile, passionate game director to leads its Shorts team.  As a game director of the Shorts Team at Wideload, you will lead a development team, nurturing a new game through the brainstorming, concepting, prototyping and production phases.  The game director helps all disciplines create fun, original, awesome games.  Our ideal candidate has experience leading creative teams, but is looking for the focused hands-on experience only a small team can provide.  This position has the potential to be the most fun you’ve ever had making games.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Detailed Responsibilities:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Leading the development of new ideas through established creative processes – coming up with new ideas, rallying others to contribute new ideas, building on existing ideas.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Refining the creative process to optimize efficiency of developing, refining, evaluating, pitching and green lighting game ideas internally and to Disney Senior Management.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Creating and evangelizing a clear and inspiring vision for games, and for leading and rallying teams around that vision.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Writing game design documentation and original game pitches.&lt;br /&gt;&#10;Establishing team processes and best practices that promote studio values and objectives, and for holding the team accountable for living them.&lt;br /&gt;&#10;Delivering a product that meets the agreed-upon quality target, on time and on budget.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Working with studio management to ensure project goals and help plan further studio priorities, initiatives, and best practices.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Communicating outside of the project team to build support and to promote the game with other Wideload Teams, Glendale partner teams, the &lt;span class=&quot;caps&quot;&gt;DIS&lt;/span&gt; executive team.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Evangelizing the game and Wideload within the industry and the games community.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Mentoring and developing direct reports and contributing to the development of other disciplines.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Experience leading development teams.&lt;br /&gt;&#10;Director or Lead credit on at least three shipped PC or console videogames.&lt;br /&gt;&#10;Experience with in-depth green-light and production processes.&lt;br /&gt;&#10;Familiar with multiple game genres / play-styles.  Willing to invent new ones.&lt;br /&gt;&#10;Can work in a highly collaborative, small-team environment.&lt;br /&gt;&#10;Can take an original gameplay mechanic and define a complimentary world, cast of characters and story.&lt;br /&gt;&#10;Or the other way around, take an outrageous story or character concept and break it down into concrete gameplay mechanics.&lt;br /&gt;&#10;Comfortable in a highly-iterative, play-testing-focused development environment.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Able to create pen and paper prototypes of new game concepts, and then help turn them into functional videogame prototypes.&lt;br /&gt;&#10;Experience with Wii or downloadable console games a plus&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/525/game-director-wideload-studios-at-disney-interactive-studios/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/525/game-director-wideload-studios-at-disney-interactive-studios/</link>
  <title>[full-time] Game Director - Wideload Studios  at Disney Interactive Studios</title>
  <dc:date>2010-03-01 20:32:58</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/524/art-intern-needed-for-premiere-nyc-gaming-company-at-arkadium-inc/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; New York, New York&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.arkadium.com&quot;&gt;http://www.arkadium.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;&lt;b&gt;&lt;strong&gt;NOTE: &lt;span class=&quot;caps&quot;&gt;ONLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;CURRENTLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ENROLLED&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;STUDENTS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ARE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;APPLICABLE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;FOR&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THIS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;POSITION&lt;/span&gt;. IF &lt;span class=&quot;caps&quot;&gt;YOU&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ARE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;CURRENTLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ENROLLED&lt;/span&gt; OR &lt;span class=&quot;caps&quot;&gt;HAVE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;RECENTLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;GRADUATED&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; DO &lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt;.&lt;/b&gt;&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Arkadium Inc, a leading casual game developer in &lt;span class=&quot;caps&quot;&gt;NYC&lt;/span&gt;, is looking for an exceptional individual to join the team. The ideal candidate is a motivated, creative and dynamic person looking to gain industry experience as an intern.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Our ideal candidate:&lt;br /&gt;&#10;• Has excellent communication skills&lt;br /&gt;&#10;• Has fantastic organizational skills&lt;br /&gt;&#10;• Is confident and fun&lt;br /&gt;&#10;• Loves playing games&lt;br /&gt;&#10;• Has experience working with basic computer software programs including MS Office (Word, Excel, PowerPoint)&lt;br /&gt;&#10;• Is comfortable working with adobe programs, specifically Flash and Photoshop&lt;br /&gt;&#10;• Knowledge of 3D programs a plus&lt;br /&gt;&#10;• Has an understanding of the internet and related technologies (i.e., &lt;span class=&quot;caps&quot;&gt;HTML&lt;/span&gt; and Flash).&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Responsibilities&lt;br /&gt;&#10;The Games Associate will have the following responsibilities:&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;• Familiarize yourself with how an online casual game is created from start to finish.&lt;br /&gt;&#10;• Gain a better knowledge and understanding of the Gaming Industry.&lt;br /&gt;&#10;• Learn from professionals with years of experience within the industry.&lt;br /&gt;&#10;• Increase your knowledge of any particular area of the industry of your choosing.&lt;br /&gt;&#10;• Maintenance and management of project-specific art assets&lt;br /&gt;&#10;• Quality/assurance testing of all new games&lt;br /&gt;&#10;• Assist in the creation of art assets for games&lt;br /&gt;&#10;• Miscellaneous and ad-hoc tasks are required&lt;br /&gt;&#10;• Exposure to the various departments within an online gaming company.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;About the Company&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Quick Facts&lt;br /&gt;&#10;• Year Founded: 2001&lt;br /&gt;&#10;• Number of Full Time Employees: 83&lt;br /&gt;&#10;• Office Locations: New York City, &lt;span class=&quot;caps&quot;&gt;USA&lt;/span&gt; &amp;amp; Simferopol, Ukraine&lt;br /&gt;&#10;• Founders: Jessica Rovello, Chairman and Kenny Rosenblatt, &lt;span class=&quot;caps&quot;&gt;CEO&lt;/span&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Arkadium creates game software for consumer brands, ad agencies and online gamers. The company’s growing library of over 250 game engines are developed using Adobe Flash, do not require a download, operate on 99% of all computers and can be customized to meet a client’s specific needs. Arkadium’s games reach millions of people across all demographics through some of the most popular online destinations and corporate branded Web sites.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The company’s distinction within the game software industry lies in its business model, which focuses on licensing its library of games, rather than creating games as &amp;quot;works for hire.&amp;quot; As a result Arkadium has over 300 Flash-based online games, online virtual worlds and numerous community game software systems that are its sole intellectual property.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The position is a non-paid internship. This job is located in the Flatiron district of New York, NY.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Send all cover letters and resumes to jonalbert@arkadium.com&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Please note that we get a ton of resumes. We encourage you to be creative if you want your cover-letter to stick out.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;b&gt;&lt;strong&gt;NOTE: &lt;span class=&quot;caps&quot;&gt;ONLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;CURRENTLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ENROLLED&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;STUDENTS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ARE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;APPLICABLE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;FOR&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;THIS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;POSITION&lt;/span&gt;. IF &lt;span class=&quot;caps&quot;&gt;YOU&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ARE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;CURRENTLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;ENROLLED&lt;/span&gt; OR &lt;span class=&quot;caps&quot;&gt;HAVE&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;RECENTLY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;GRADUATED&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PLEASE&lt;/span&gt; DO &lt;span class=&quot;caps&quot;&gt;NOT&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;APPLY&lt;/span&gt;.&lt;/b&gt;&lt;/strong&gt; &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/524/art-intern-needed-for-premiere-nyc-gaming-company-at-arkadium-inc/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/524/art-intern-needed-for-premiere-nyc-gaming-company-at-arkadium-inc/</link>
  <title>[full-time] Art Intern Needed for Premiere NYC Gaming Company at Arkadium Inc.</title>
  <dc:date>2010-03-01 18:02:41</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/522/synthetic-environment-designer-flight-simulator-at-pds-tech/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Orlando, Florida&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://pdstech.taleo.net/careersection/2/jobdetail.ftl?lang=en&amp;amp;job=10000353&quot;&gt;http://pdstech.taleo.net/careersection/2/jobdetail.ftl?lang=en&amp;amp;job=10000353&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Tired of working on commercial games? We are looking for an Environment Developer to work on military flight simulators!&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The Geospatial Specialist performs a variety of functions, including reviewing and modifying vector and raster data, digitizing from imagery, spatial analysis, and digital map production. In addition, this position requires the ability to learn and integrate new, often unique in-house simulation software into the geographic workflow. The Geospatial Specialist is also involved in scheduling and quality assurance processes by serving as a liaison between our client and contracted map production firms.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;REQUIRED:&lt;br /&gt;&#10;•Applicant must be capable of obtaining a US Department of Defense (DoD) security clearance. US Citizenship is required&lt;br /&gt;&#10;• Significant experience using ArcGIS version 9.1 or newer&lt;br /&gt;&#10;• Experience with image analysis software, such as &lt;span class=&quot;caps&quot;&gt;ERDAS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;IMAGINE&lt;/span&gt;, ER Mapper, or other imagery processing tools&lt;br /&gt;&#10;• Expertise in map projections and coordinate systems&lt;br /&gt;&#10;• Excellent communication and organization skills&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;PREFERRED:&lt;br /&gt;&#10;• Programming experience, particularly using Python&lt;br /&gt;&#10;• Expertise in working with visual database development tools such as Terrex, Multigen Creator, Maya, Photoshop, or 3D Studio Max&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;If interested, please send your updated resume to sross@pdstech.com for immediate consideration.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/522/synthetic-environment-designer-flight-simulator-at-pds-tech/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/522/synthetic-environment-designer-flight-simulator-at-pds-tech/</link>
  <title>[full-time] Synthetic Environment Designer - Flight Simulator at PDS Tech</title>
  <dc:date>2010-02-19 21:21:25</dc:date>
 </item>
 <item rdf:about="http://www.gamejobhunter.com/job/520/gns-online-solutions-architect-at-ubisoft/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Montreal, Quebec&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://creatorsofemotion.com&quot;&gt;http://creatorsofemotion.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The Global Network Services team of Ubisoft is looking for ENTHUSIASTS!&lt;br /&gt;&#10;Currently composed of 60 talented members, the team of the Global Network Services would like to increase its work force to 70 individuals to maintain and optimize the worldwide infrastructure of the IT network of Ubisoft’s group.  We would like to know you!&lt;br /&gt;&#10;A position of Solution Architect specialized in online systems is currently opened within the department.   This position mostly requires people with a good technical expertise that would like to accept new challenges by applying their creativity and their knowledge to the success of the Online project.  This person will have as a mandate to deliver a complete solution for the infrastructure of a project in collaboration with the Infrastructure Specialists (Technical Architects).  This person could be involved to work with teams around the globe on massive project such as &lt;span class=&quot;caps&quot;&gt;MMO&lt;/span&gt;, design of infrastructure for in-house online solutions and very large web game.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;About our service:&lt;br /&gt;&#10;Either by the installation of a high performance rendering system for the Digital Arts studio, by implementing new studios in Asia or elsewhere in the world or by the world migration to Office 2007 and Exchange 2007, the &lt;span class=&quot;caps&quot;&gt;GNS&lt;/span&gt; team is responsible for the implementation and maintenance of the network infrastructure in all sectors of Ubisoft. &lt;br /&gt;&#10;Based in Montreal in one of the most dynamic and motivating sectors, the work environment developed by &lt;span class=&quot;caps&quot;&gt;GNS&lt;/span&gt; gives everyone the opportunity to evolve quickly and equally in both technology and on soft skills while in a global center of expertise.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;The Global Network Services intervenes on all Ubisoft’s projects:&lt;br /&gt;&#10;-All Online projects with games site, Match Making, Xbox Live, MMO;&lt;br /&gt;&#10;-Worldwide connectivity (&lt;span class=&quot;caps&quot;&gt;VPN&lt;/span&gt;, FW, Internet connection, local loop, Dark Fiber, 10 GB);&lt;br /&gt;&#10;-Storage and backup, reporting, management tools;&lt;br /&gt;&#10;-&lt;span class=&quot;caps&quot;&gt;EDI&lt;/span&gt;, DW, BI and &lt;span class=&quot;caps&quot;&gt;ERP&lt;/span&gt; environments;&lt;br /&gt;&#10;-Render farms, management and monitoring tools.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Major responsibilities:&lt;br /&gt;&#10;-To search for the best solutions that answers to business needs;&lt;br /&gt;&#10;-To elaborate the design and documentation of the infrastructure of different systems and environments in collaboration with the Infrastructure Specialists;&lt;br /&gt;&#10;-To ensure that the solution implementation respects the defined architecture;&lt;br /&gt;&#10;-To understand how the operational teams relate to the projects;&lt;br /&gt;&#10;-To establish business standards;&lt;br /&gt;&#10;-To ensure a long term vision of online solutions and environment;&lt;br /&gt;&#10;-To select vendors and write purchase plans of kept solutions;&lt;br /&gt;&#10;-To make periodically follow-up on the progress of projects.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Required profile:&lt;br /&gt;&#10;The ideal candidate has a 10 years minimum of relevant experience in IT as well as a minimum of 4 years in a similar position.  We are looking for an autonomous, structured, responsible, motivated and dynamic person who wishes to join an experienced and ambitious team that is passionate of technologies.  The challenges that await you are of size and they are many.  While centralizing the management of the administration of the world network of the company, &lt;span class=&quot;caps&quot;&gt;GNS&lt;/span&gt; must support the strong growth of Ubisoft.  You will have to work on many projects supported by the most recent technology.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Qualifications and technical skills:&lt;br /&gt;&#10;-Excellent knowledge of Wide Web Environments;&lt;br /&gt;&#10;-Excellent knowledge of client server, three tier and multi-tier architectures;&lt;br /&gt;&#10;-Excellent knowledge of the fundamental workings of the Internet;&lt;br /&gt;&#10;-Good knowledge of &lt;span class=&quot;caps&quot;&gt;APACHE&lt;/span&gt; and IIS;&lt;br /&gt;&#10;-Good knowledge on server technologies under Windows and Linux; Good knowledge on MySQL and MSSQL;&lt;br /&gt;&#10;-Good knowledge on network technologies such as &lt;span class=&quot;caps&quot;&gt;DNS&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;DHCP&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;LDAP&lt;/span&gt;, &lt;span class=&quot;caps&quot;&gt;SMTP&lt;/span&gt;, TCP/IP, routing, switching and other network protocols;&lt;br /&gt;&#10;-Knowledge on programming lexicon like &lt;span class=&quot;caps&quot;&gt;PHP&lt;/span&gt;, Perl, Python, Ruby, Java.&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;General criteria:&lt;br /&gt;&#10;-Degree in computer sciences or certificate plus equivalent experience;&lt;br /&gt;&#10;-Bilingual (oral and written);&lt;br /&gt;&#10;-Customer service oriented;&lt;br /&gt;&#10;-Capability to work under pressure and to solve complex problems;&lt;br /&gt;&#10;-Concepts of project management.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamejobhunter.com/job/520/gns-online-solutions-architect-at-ubisoft/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gamejobhunter.com/job/520/gns-online-solutions-architect-at-ubisoft/</link>
  <title>[full-time] GNS Online Solutions Architect at Ubisoft</title>
  <dc:date>2010-02-18 19:39:35</dc:date>
 </item>
</rdf:RDF>