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15

applicants

full time Animator

at Ubisoft in Montreal

Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.

Purpose of Position:
The incumbent will animate the 3D models (characters, animals, etc,) that will ultimately become part of the animated scenes of a game.

Missions:
The main and routine tasks of the 3D Animator are to:
Become familiar with game design documents so as to know the list of characters and their actions (personalities and movements)
Rely on the references and directions of the artistic director – animation to understand the quality standards expected in terms of fluidity, uniformity, accuracy, etc.
Learn, from the technical director – animation, about the methods used to install the tools and their functions, the nomenclature of the project files, the methods used to update the data in the engine, etc.
Design the animation systems by breaking down the actions
Interact with programmers and the TD – animation to understand the technical feasibility of these intentions
Create the initial poses using the right software
Segment the key poses within the animation system and enhance the speed of execution of the movements based on the initial pose
Fix any movement discontinuities to ensure that the animation is consistent
Save the files in Perforce and export these files into the engine
Verify the quality of the animations integrated into the game and, when necessary, ensure that the modifications andor additions to the engine, game, or software are carried out
Correct the animation bugs (e.g.: the weight perception issues entered into the database by testers)
Carry out all related tasks

Training:
Attestation of College Studies in game-oriented 3D animation technique or any other equivalent training.

Relevant Experience:
2 to 5 year of experience in video game animation, or any other relevant experience.

Other Skills:
Attention to detail; the character’s movements are key elements of the player’s experience.
Adaptability, suppleness, flexibility, open mind
Open to constructive criticism
Good collaboration with members of the animation team and other team members on the project

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Published on 08-21-2009
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